Nurbs are not needeed for real time/game 3D, so I agree that it's not a good idea to spend time on that... I much prefer to have good poly modeling tools Oh, will Aztec handle ngons? (polys who are not triangles) I'd really like that ^_^ >From: Alexander Enzmann <xander@xxxxxxxxx> >Reply-To: aztec-users@xxxxxxxxxxxxx >To: aztec-users@xxxxxxxxxxxxx >Subject: [aztec-users] NURBS in Aztec? >Date: Mon, 08 Jul 2002 10:30:03 -0400 > > > > > > - 3DM import (see www.opennurbs.com and www.rhino3d.com, it's an >open > > > file format). > > > > We don't handle nurbs geoetry at all. No reason why it cannot be >implemented > > however. > >Personally, I'm not convinced it's a good idea. Doing NURBS right is >hard (particularly mating trim curves) - people would be better off >using Rhino & exporting triangles as appropriate. Would NURBS really be >in keeping with the intent of Aztec? Would effort be better spent in >making modelling tools? > >Xander _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx