[aztec-users] Re: NURBS in Aztec?

  • From: "Daniel Bordeleau" <daniel_bordeleau@xxxxxxxxxxx>
  • To: aztec-users@xxxxxxxxxxxxx
  • Date: Mon, 08 Jul 2002 16:13:53 -0400

Nurbs are not needeed for real time/game 3D, so I agree that it's not a good 
idea to spend time on that... I much prefer to have good poly modeling tools

Oh, will Aztec handle ngons? (polys who are not triangles) I'd really like 
that ^_^


>From: Alexander Enzmann <xander@xxxxxxxxx>
>Reply-To: aztec-users@xxxxxxxxxxxxx
>To: aztec-users@xxxxxxxxxxxxx
>Subject: [aztec-users] NURBS in Aztec?
>Date: Mon, 08 Jul 2002 10:30:03 -0400
>
>
>
> > >     - 3DM import (see www.opennurbs.com and www.rhino3d.com, it's an 
>open
> > > file format).
> >
> > We don't handle nurbs geoetry at all. No reason why it cannot be 
>implemented
> > however.
>
>Personally, I'm not convinced it's a good idea.  Doing NURBS right is
>hard (particularly mating trim curves) - people would be better off
>using Rhino & exporting triangles as appropriate.  Would NURBS really be
>in keeping with the intent of Aztec?  Would effort be better spent in
>making modelling tools?
>
>Xander




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