[satanworship] Re: Losing the plot. WAS [Re: Re: descent into the depths, yet again]

  • From: Edward Marsden-Jones <eddiemarsdenjones@xxxxxxxxxx>
  • To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
  • Date: Mon, 08 Sep 2014 07:43:43 +0400

Let's take a closure peek at this book then. 




> On 5 Sep 2014, at 21:46, Jason Proctor <jason@xxxxxxxxxxx> wrote:
> 
> [fx: measures self] could comfortably fit about 10 of me standing side by 
> side with a small gap between us in a 10m space
> 
> edging forward (geddit?) you can see there is an end to the rows after maybe 
> 15 or so. there's something at the far rear of the cave but you can't quite 
> make it out.
> 
> closing to 2m, you can make out that the skeletons are standing on the floor 
> of the pit. there are various loose pieces of armour and weapons scattered at 
> at the skeletons' feet.
> 
> 
> 
> 
>> On Fri, Sep 5, 2014 at 9:37 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>> as soon as you touch the book...
>> 
>> thy are about a meter wide? - some big dudes then
>> 
>> well - there are waaaay too many for them all to animate and attack - we 
>> would get massacred - and our kind DM would not be that brutal...
>> 
>> Lets creep forwards and get a closer look - about 2m from the edge (Cyn 
>> wants to see feet...)
>> 
>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>> Sent: 
>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>> depths, yet again]
>> 
>> currently, how they stand up is not clear.
>> 
>> the cave is 10m wide and they are shoulder to shoulder. so, 10 in each row. 
>> from where you are, there are ranks and ranks until the torchlight gives out.
>> 
>> how close are you getting to the skeletons to discover more stuff about 
>> them? 
>> 
>> i'm assuming you're currently about 10m back from the edge. so from this 
>> distance, it's just a book with a black cover.
>> 
>> 
>> 
>> 
>> 
>> On Fri, Sep 5, 2014 at 5:49 AM, Edward Marsden-Jones 
>> <eddiemarsdenjones@xxxxxxxxxx> wrote:
>> Agreed.
>> 
>> 
>> 
>> 
>> > On 5 Sep 2014, at 12:10, Roger Nolan <rog@xxxxxxxxxx> wrote:
>> >
>> > Agreed.
>> >
>> > Some more clarity:
>> > How are the skeletons managing to stand? Are they supported or are they 
>> > managing to stand on their own?
>> > How many? Ranks and ranks - how many in the first row?
>> >
>> > r
>> >
>> >> On 5 Sep 2014, at 08:14, Gavin Walker <gavinw@xxxxxxxxxx> wrote:
>> >>
>> >> Ooh! Ooh! Things have slowed down enough for me to agree!
>> >>
>> >> Yes! What Jane said.
>> >>
>> >> - G
>> >>
>> >>
>> >>
>> >>
>> >>> On 2014/09/05, at 6:05 PM, Jane Sales wrote:
>> >>>
>> >>> Quick examine of the book, from where we stand, while we wait for the 
>> >>> others.
>> >>>
>> >>> Sent from my iPad
>> >>>
>> >>>> On 4 Sep 2014, at 23:20, "Pete" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted 
>> >>>> sender "tadcastervalentino@xxxxxxxxx" for DMARC) wrote:
>> >>>>
>> >>>> depends on how close we are right now - I'm proposing we fire from 
>> >>>> where we stand (looks up to check for hanging cages etc.)
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> all the visible skeletons are easily within missile range. as to 
>> >>>> whether you'll hit anything...
>> >>>>
>> >>>> but i'm *asking* you. how close are you getting to skeletons?
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Thu, Sep 4, 2014 at 2:45 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> sounds like we are close enough to spread out and unleash a volley of 
>> >>>> badly aimed projectiles?
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> before Chump (a) burns the place down and/or (b) unleashes the hordes 
>> >>>> of hell
>> >>>>
>> >>>> how close are you getting to the skeleton horde?
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Thu, Sep 4, 2014 at 2:39 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> indeed - waiting on teh
>> >>>>
>> >>>> Aye and
>> >>>>
>> >>>> Nay count
>> >>>>
>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> i think we'll have a adjournment until more players are active :-)
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Thu, Sep 4, 2014 at 1:52 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> I'd suggest cobbing oil over them all and lighting them up
>> >>>>
>> >>>> but then we might get attacked my animated flaming skeletons!
>> >>>>
>> >>>> any good bowmen up for a headshot?
>> >>>>
>> >>>> I have a sling somewhere...
>> >>>>
>> >>>> all in favour - say Aye
>> >>>>
>> >>>> ...
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> thanks to the edge, you can only see as far down as collarbones, no 
>> >>>> weapons currently in view. the skulls do not have helmets.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Thu, Sep 4, 2014 at 1:46 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> well I had used my mapmaking to assume that the skulls were the tops of 
>> >>>> skeletons, can we see if they have weapons?
>> >>>>
>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> the passageway opens out into a relatively narrow cave (maybe 10m 
>> >>>> wide). after about 5m or so, the floor drops off into a pit which is 
>> >>>> the width of the cave. now you're a little closer... the skulls aren't 
>> >>>> floating, they are perched on top of full skeletons. they stand 
>> >>>> shoulder to shoulder across the cave, with rows of them going back as 
>> >>>> far as the torch will show.
>> >>>>
>> >>>> and yes, there is a black object which looks to be a book, close to the 
>> >>>> edge.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Thu, Sep 4, 2014 at 1:24 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> so there is a book at the edge of a drop off
>> >>>>
>> >>>> past that - maybe floating are a series of skulls?
>> >>>>
>> >>>> how many can we count?
>> >>>>
>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> the spherical objects are about football sized, but you can only see 
>> >>>> the tops of them. note they are not on the ground, they are past the 
>> >>>> edge where the tunnel falls away.
>> >>>>
>> >>>> then the torch light reflects in a particular way and you can make out 
>> >>>> a little detail on the first row. the spherical objects are skulls.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Thu, Sep 4, 2014 at 11:31 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> an array you say?
>> >>>>
>> >>>> well then I think I know how to deal with that now ...
>> >>>>
>> >>>> anyone for a warding spell?
>> >>>>
>> >>>> do we know about them?
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> in time-honoured tradition (as dictated by the yellowing, tattered 
>> >>>> marching order email, from 2000 or so), Arfa leads the way, followed by 
>> >>>> Cynfred, Ester, and Chump, with Splut in the tail-gunner position.
>> >>>>
>> >>>> as you cautiously continue down the tunnel, you notice that it is 
>> >>>> getting colder. also, there is a faint smell of decaying flesh in the 
>> >>>> air, but it's musty, as though ancient. the hairs on lesser 
>> >>>> adventurers' skin would be standing up by now, but this party is too 
>> >>>> hardcore for all that*
>> >>>>
>> >>>> a little way later, the tunnel begins to widen into a cave, and the 
>> >>>> floor seems to drop away. the musty smell is almost overwhelming. the 
>> >>>> dust and dirt on the floor here seems to have been recently disturbed, 
>> >>>> and up ahead, just before the drop, there is a black object on the 
>> >>>> ground.
>> >>>>
>> >>>> a little further, you recognise that the black object seems to be a 
>> >>>> book, and it's close to the edge. past the edge, you see, right at the 
>> >>>> end of the torch's throw, an array of spherical objects at roughly 
>> >>>> ground level. the array is in precise arrangement, and spans the width 
>> >>>> of the cave and disappears into the distance past your ability to see.
>> >>>>
>> >>>> hairs beginning to stand up, regardless of core level, at this point. 
>> >>>> very cold in the cave. you're about 20m from the edge.
>> >>>>
>> >>>> *the dice said so
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Thu, Sep 4, 2014 at 10:11 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> yus
>> >>>>
>> >>>> though shivery is a new attribute
>> >>>>
>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> is the party going all shivery and shit?
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Wed, Sep 3, 2014 at 10:34 AM, Jason Proctor <jason@xxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> missing comma indicates that this is now a Traveller conversation
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Wed, Sep 3, 2014 at 10:33 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>> wrote:
>> >>>> you just fumble your map making DM????
>> >>>>
>> >>>> :)
>> >>>>
>> >>>> From: Edward Marsden-Jones <eddiemarsdenjones@xxxxxxxxxx>
>> >>>>
>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>> Sent:
>> >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>> the depths, yet again]
>> >>>>
>> >>>> Nope, mattlebat a seems to have another unexplored tunnel next to it.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>> On 3 Sep 2014, at 21:29, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>> >>>>>
>> >>>>> i assume Swamp means the shivery passage? he pokes his head a bit 
>> >>>>> further but the passage continues for some way ahead.
>> >>>>>
>> >>>>> the rest of the party arrive at the shivery/crabster passage 
>> >>>>> intersection without incident...
>> >>>>>
>> >>>>>
>> >>>>> On Wed, Sep 3, 2014 at 9:42 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>>> wrote:
>> >>>>> Bad Ideas r Us
>> >>>>>
>> >>>>> From: Roger Nolan <rog@xxxxxxxxxx>
>> >>>>> To: satanworship@xxxxxxxxxxxxx
>> >>>>> Sent:
>> >>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>> >>>>> the depths, yet again]
>> >>>>>
>> >>>>> …and before we get off track again:
>> >>>>>
>> >>>>> In the absence of any anything even approaching real leadership, 
>> >>>>> Cynfred will agree with the shivery passage plan - even though I think 
>> >>>>> it’s a spectacularly bad idea.
>> >>>>>
>> >>>>> r
>> >>>>>
>> >>>>>
>> >>>>>
>> >>>>>> On 3 Sep 2014, at 08:08, Roger Nolan <rog@xxxxxxxxxx> wrote:
>> >>>>>>
>> >>>>> 8 bit games graphics are very popular with the kids these days.
>> >>>>>
>> >>>>> r
>> >>>>>
>> >>>>>> On 3 Sep 2014, at 00:15, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>> >>>>>>
>> >>>>>> these are hacked iPhone pictures of printouts of Claris Works 
>> >>>>>> documents with maps originally drawn on a Newton and imported into my 
>> >>>>>> Powerbook Duo shortly after i left Insignia...
>> >>>>>>
>> >>>>>> so vintage, yes
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Sep 2, 2014 at 4:12 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>>>> wrote:
>> >>>>>> gah - there it is!
>> >>>>>>
>> >>>>>> looks like it's of a certain vintage that one...
>> >>>>>>
>> >>>>>> :)
>> >>>>>>
>> >>>>>> I like the sound of the 'shivery passage' - anyone for that one?
>> >>>>>>
>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>>>> Sent:
>> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent 
>> >>>>>> into the depths, yet again]
>> >>>>>>
>> >>>>>> everyone stunned by the first mattlebat in a while?
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Sep 2, 2014 at 3:07 PM, Jason Proctor <jason@xxxxxxxxxxx> 
>> >>>>>> wrote:
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Sep 2, 2014 at 2:58 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>>>> wrote:
>> >>>>>> holding ...
>> >>>>>>
>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>>>> Sent:
>> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent 
>> >>>>>> into the depths, yet again]
>> >>>>>>
>> >>>>>> swamp follows the crabsters out of the tunnel. they turn left as one, 
>> >>>>>> and go charging up the tunnel at full bore for about 50m or so, 
>> >>>>>> before taking a rapid left turn into a dead end cave littered with 
>> >>>>>> crabster shells. the live ones vanish into a small hole in the wall 
>> >>>>>> ahead.
>> >>>>>>
>> >>>>>> swamp manages to stamp some stragglers and declares the battle won, 
>> >>>>>> but the war still going.
>> >>>>>>
>> >>>>>> backtracking, he discovers another tunnel offshoot, sloping downward 
>> >>>>>> a little. something about the air in this tunnel gives him a little 
>> >>>>>> shiver.
>> >>>>>>
>> >>>>>> hold on, mattlebat coming through...
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Sep 2, 2014 at 11:45 AM, Jason Proctor <jason@xxxxxxxxxxx> 
>> >>>>>> wrote:
>> >>>>>> arfa takes off in pursuit of the cast of crablets. a few seconds 
>> >>>>>> after his torch fades off to the left there is the distinctive sound 
>> >>>>>> of chitin cracking.
>> >>>>>>
>> >>>>>> search of the cave reveals nothing at all beyond scorpion man 
>> >>>>>> detritus. if he lived here, he owned nothing.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Sep 2, 2014 at 11:38 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>>>> wrote:
>> >>>>>> so that didn't work...
>> >>>>>>
>> >>>>>> search the cave with the dead scorp-man in it for clues - troll 
>> >>>>>> footprints and the like
>> >>>>>>
>> >>>>>> tracking?
>> >>>>>>
>> >>>>>>
>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>>>> Sent:
>> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent 
>> >>>>>> into the depths, yet again]
>> >>>>>>
>> >>>>>> what is the exact thing you're trying to assume?
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Sep 2, 2014 at 10:32 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>>>> wrote:
>> >>>>>> do I have a 'sense troll' skill?
>> >>>>>>
>> >>>>>> if not, I'll take a guess using mapmaking
>> >>>>>>
>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>>>> Sent:
>> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent 
>> >>>>>> into the depths, yet again]
>> >>>>>>
>> >>>>>> well since you volunteered that Hadarim was in the caves, the 
>> >>>>>> assumption was that the trolls might be here too... somewhere
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Sep 2, 2014 at 10:29 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>>>> wrote:
>> >>>>>> so we are looking for the remains to two dead trolls - or we are to 
>> >>>>>> find them in jail somewhere ...
>> >>>>>>
>> >>>>>> and we chose to explore some caves for some reason...
>> >>>>>>
>> >>>>>> Lets gather moss
>> >>>>>>
>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>>>> Sent:
>> >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent 
>> >>>>>> into the depths, yet again]
>> >>>>>>
>> >>>>>> :-)
>> >>>>>>
>> >>>>>> all hail the mighty Stan!
>> >>>>>>
>> >>>>>> ok so... tl;dr... Humph took some dark root beer up to the grogge 
>> >>>>>> shoppe, and was imprisoned when someone sensed chaos on it. the party 
>> >>>>>> went up there to argue his case, and mostly succeeded thanks to their 
>> >>>>>> Mapmaking skills. the deal with the trolls is that they will release 
>> >>>>>> him on receipt of quality information as to the fate of two trolls 
>> >>>>>> who were accompanying Hadarim the Lhankor Mhy priest from Crabtown 
>> >>>>>> back to Alone.
>> >>>>>>
>> >>>>>> (Hadarim was originally imprisoned with you when SW started, and 
>> >>>>>> mysteriously died shortly thereafter in the tunnel before the fight 
>> >>>>>> with Karvik.)
>> >>>>>>
>> >>>>>> ring any bells? thought not.
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Tue, Sep 2, 2014 at 10:19 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> 
>> >>>>>> wrote:
>> >>>>>> Stanworship
>> >>>>>>
>> >>>>>> :)
>> >>>>>>
>> >>>>>> From: Roger Nolan <rog@xxxxxxxxxx>
>> >>>>>> To: satanworship@xxxxxxxxxxxxx
>> >>>>>> Sent:
>> >>>>>> Subject: [satanworship] Losing the plot. WAS [Re: Re: descent into 
>> >>>>>> the depths, yet again]
>> >>>>>>
>> >>>>>>> So Humph is in a jail in crabtown (where it took us around 4 years 
>> >>>>>>> to wrestle a troll) - and we have to do something to prove he is 
>> >>>>>>> innocent of the chaos beer I think?
>> >>>>>>
>> >>>>>> I flippantly said something about moss earlier but wasn’t there 
>> >>>>>> something about moss used to flavour the beer? Should we scrape some 
>> >>>>>> off then head back?
>> >>>>>>
>> >>>>>> I’ve tried dredging the Stanworship archives but it’s about 90% 
>> >>>>>> trying to debug Pete’s mail and then most of the the rest is kittens 
>> >>>>>> dressed as Cuthulu.
>> >>>>>>
>> >>>>>> r
>> >>>>>>
>> >>>>>>> On 2 Sep 2014, at 17:51, Pete (Redacted sender 
>> >>>>>>> "tadcastervalentino@xxxxxxxxx" for DMARC) 
>> >>>>>>> <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>> >>>>>>>
>> >>>>>>> cat sized then?
>> >>>>>>>
>> >>>>>>> or cow sized
>> >>>>>>>
>> >>>>>>> I'd suggest cow sized for a herd
>> >>>>>>>
>> >>>>>>> ...
>> >>>>>>>
>> >>>>>>> So Humph is in a jail in crabtown (where it took us around 4 years 
>> >>>>>>> to wrestle a troll) - and we have to do something to prove he is 
>> >>>>>>> innocent of the chaos beer I think?
>> >>>>>>>
>> >>>>>>> close?
>> >>>>>>>
>> >>>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>> >>>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>> >>>>>>> Sent:
>> >>>>>>> Subject: [satanworship] Re: descent into the depths, yet again
>> >>>>>>>
>> >>>>>>> they *are* larger, so they're a herd
>> >>>>>>>
>> >>>>>>> if they were *even* larger, they'd be a club-sized gig
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>> On Tue, Sep 2, 2014 at 9:10 AM, Roger Nolan <rog@xxxxxxxxxx> wrote:
>> >>>>>>> And if they were larger?
>> >>>>>>>
>> >>>>>>> r
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>> On 2 Sep 2014, at 15:54, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>> >>>>>>>>
>> >>>>>>>> if they were smaller, they'd be a swarm
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>> On Mon, Sep 1, 2014 at 9:24 PM, Pete Ford 
>> >>>>>>>> <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>> >>>>>>>> Do insects come in herds then?
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>> On September 1, 2014, at 4:18PM, Jason Proctor wrote:
>> >>>>>>>>
>> >>>>>>>> the second left turn goes round a sharp right-hand corner and 
>> >>>>>>>> gradually starts to slope downward. as you carefully proceed, the 
>> >>>>>>>> air becomes drier, and the stench of ripe chaos fruit begins to 
>> >>>>>>>> give way to another, much fainter but no less putrid aroma - 
>> >>>>>>>> rotting flesh.
>> >>>>>>>>
>> >>>>>>>> fortunately the party's ace Mapmaking skills confirm that the smell 
>> >>>>>>>> is faint because it's distant in time rather than space, and 
>> >>>>>>>> shouldn't get much worse. these skills also allow Chump, Splut, and 
>> >>>>>>>> Arfa to assume that the cave at the bottom of this slope is the 
>> >>>>>>>> site of the defeat of the scorpion man guard during the original 
>> >>>>>>>> incursion.
>> >>>>>>>>
>> >>>>>>>> after some discussion you decide to proceed slowly. beyond the 
>> >>>>>>>> torches, the blackness is total. beyond heavy breathing and the 
>> >>>>>>>> occasional forced fart from Chump to lighten things up, the silence 
>> >>>>>>>> is similarly absolute. after a few minutes of cautiously edging 
>> >>>>>>>> down the passage, the floor levels out.
>> >>>>>>>>
>> >>>>>>>> eventually the torches illuminate the crushed and splintered body 
>> >>>>>>>> of a scorpion man in the small cave at the foot of the passage. his 
>> >>>>>>>> chest has been caved in by a succession of blows from a blunt 
>> >>>>>>>> instrument, and he is missing several legs. the expression on the 
>> >>>>>>>> remains of his face is one of anger and frustration.
>> >>>>>>>>
>> >>>>>>>> as the torch grows nearer, a herd of smallish shiny multi-legged 
>> >>>>>>>> insects rapidly abandons the corpse.
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
>> >>>>>>>
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> 

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