[satanworship] Re: Losing the plot. WAS [Re: Re: descent into the depths, yet again]

  • From: Roger Nolan <rog@xxxxxxxxxx>
  • To: satanworship@xxxxxxxxxxxxx
  • Date: Fri, 5 Sep 2014 09:10:22 +0100

Agreed.

Some more clarity:
How are the skeletons managing to stand? Are they supported or are they 
managing to stand on their own?
How many? Ranks and ranks - how many in the first row?

r

> On 5 Sep 2014, at 08:14, Gavin Walker <gavinw@xxxxxxxxxx> wrote:
> 
> Ooh! Ooh! Things have slowed down enough for me to agree!
> 
> Yes! What Jane said.
> 
> - G
> 
> 
> 
> 
> On 2014/09/05, at 6:05 PM, Jane Sales wrote:
> 
>> Quick examine of the book, from where we stand, while we wait for the others.
>> 
>> Sent from my iPad
>> 
>> On 4 Sep 2014, at 23:20, "Pete" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted 
>> sender "tadcastervalentino@xxxxxxxxx" for DMARC) wrote:
>> 
>>> depends on how close we are right now - I'm proposing we fire from where we 
>>> stand (looks up to check for hanging cages etc.)
>>> 
>>> 
>>> 
>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> all the visible skeletons are easily within missile range. as to whether 
>>> you'll hit anything...
>>> 
>>> but i'm *asking* you. how close are you getting to skeletons?
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Thu, Sep 4, 2014 at 2:45 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> sounds like we are close enough to spread out and unleash a volley of badly 
>>> aimed projectiles?
>>> 
>>> 
>>> 
>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> before Chump (a) burns the place down and/or (b) unleashes the hordes of 
>>> hell
>>> 
>>> how close are you getting to the skeleton horde?
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Thu, Sep 4, 2014 at 2:39 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> indeed - waiting on teh 
>>> 
>>> Aye and
>>> 
>>> Nay count
>>> 
>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> i think we'll have a adjournment until more players are active :-)
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Thu, Sep 4, 2014 at 1:52 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> I'd suggest cobbing oil over them all and lighting them up
>>> 
>>> but then we might get attacked my animated flaming skeletons!
>>> 
>>> any good bowmen up for a headshot?
>>> 
>>> I have a sling somewhere...
>>> 
>>> all in favour - say Aye
>>> 
>>> ...
>>> 
>>> 
>>> 
>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> thanks to the edge, you can only see as far down as collarbones, no weapons 
>>> currently in view. the skulls do not have helmets.
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Thu, Sep 4, 2014 at 1:46 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> well I had used my mapmaking to assume that the skulls were the tops of 
>>> skeletons, can we see if they have weapons?
>>> 
>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> the passageway opens out into a relatively narrow cave (maybe 10m wide). 
>>> after about 5m or so, the floor drops off into a pit which is the width of 
>>> the cave. now you're a little closer... the skulls aren't floating, they 
>>> are perched on top of full skeletons. they stand shoulder to shoulder 
>>> across the cave, with rows of them going back as far as the torch will show.
>>> 
>>> and yes, there is a black object which looks to be a book, close to the 
>>> edge.
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Thu, Sep 4, 2014 at 1:24 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> so there is a book at the edge of a drop off
>>> 
>>> past that - maybe floating are a series of skulls?
>>> 
>>> how many can we count?
>>> 
>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> the spherical objects are about football sized, but you can only see the 
>>> tops of them. note they are not on the ground, they are past the edge where 
>>> the tunnel falls away.
>>> 
>>> then the torch light reflects in a particular way and you can make out a 
>>> little detail on the first row. the spherical objects are skulls.
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Thu, Sep 4, 2014 at 11:31 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> an array you say?
>>> 
>>> well then I think I know how to deal with that now ...
>>> 
>>> anyone for a warding spell?
>>> 
>>> do we know about them?
>>> 
>>> 
>>> 
>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> in time-honoured tradition (as dictated by the yellowing, tattered marching 
>>> order email, from 2000 or so), Arfa leads the way, followed by Cynfred, 
>>> Ester, and Chump, with Splut in the tail-gunner position.
>>> 
>>> as you cautiously continue down the tunnel, you notice that it is getting 
>>> colder. also, there is a faint smell of decaying flesh in the air, but it's 
>>> musty, as though ancient. the hairs on lesser adventurers' skin would be 
>>> standing up by now, but this party is too hardcore for all that*
>>> 
>>> a little way later, the tunnel begins to widen into a cave, and the floor 
>>> seems to drop away. the musty smell is almost overwhelming. the dust and 
>>> dirt on the floor here seems to have been recently disturbed, and up ahead, 
>>> just before the drop, there is a black object on the ground.
>>> 
>>> a little further, you recognise that the black object seems to be a book, 
>>> and it's close to the edge. past the edge, you see, right at the end of the 
>>> torch's throw, an array of spherical objects at roughly ground level. the 
>>> array is in precise arrangement, and spans the width of the cave and 
>>> disappears into the distance past your ability to see.
>>> 
>>> hairs beginning to stand up, regardless of core level, at this point. very 
>>> cold in the cave. you're about 20m from the edge.
>>> 
>>> *the dice said so
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Thu, Sep 4, 2014 at 10:11 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> yus
>>> 
>>> though shivery is a new attribute
>>> 
>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> is the party going all shivery and shit?
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On Wed, Sep 3, 2014 at 10:34 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>>> missing comma indicates that this is now a Traveller conversation
>>> 
>>> 
>>> 
>>> On Wed, Sep 3, 2014 at 10:33 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>> you just fumble your map making DM????
>>> 
>>> :)
>>> 
>>> From: Edward Marsden-Jones <eddiemarsdenjones@xxxxxxxxxx>
>>> 
>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>> Sent: 
>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>> depths, yet again]
>>> 
>>> Nope, mattlebat a seems to have another unexplored tunnel next to it. 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> On 3 Sep 2014, at 21:29, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>>> 
>>>> i assume Swamp means the shivery passage? he pokes his head a bit further 
>>>> but the passage continues for some way ahead.
>>>> 
>>>> the rest of the party arrive at the shivery/crabster passage intersection 
>>>> without incident...
>>>> 
>>>> 
>>>> On Wed, Sep 3, 2014 at 9:42 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>> Bad Ideas r Us
>>>> 
>>>> From: Roger Nolan <rog@xxxxxxxxxx>
>>>> To: satanworship@xxxxxxxxxxxxx 
>>>> Sent: 
>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the 
>>>> depths, yet again]
>>>> 
>>>> …and before we get off track again:
>>>> 
>>>> In the absence of any anything even approaching real leadership, Cynfred 
>>>> will agree with the shivery passage plan - even though I think it’s a 
>>>> spectacularly bad idea.
>>>> 
>>>> r
>>>> 
>>>> 
>>>> 
>>>>> On 3 Sep 2014, at 08:08, Roger Nolan <rog@xxxxxxxxxx> wrote:
>>>>> 
>>>> 8 bit games graphics are very popular with the kids these days.
>>>> 
>>>> r
>>>> 
>>>>> On 3 Sep 2014, at 00:15, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>>>>> 
>>>>> these are hacked iPhone pictures of printouts of Claris Works documents 
>>>>> with maps originally drawn on a Newton and imported into my Powerbook Duo 
>>>>> shortly after i left Insignia...
>>>>> 
>>>>> so vintage, yes
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Sep 2, 2014 at 4:12 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> gah - there it is!
>>>>> 
>>>>> looks like it's of a certain vintage that one...
>>>>> 
>>>>> :)
>>>>> 
>>>>> I like the sound of the 'shivery passage' - anyone for that one?
>>>>> 
>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>>>> Sent: 
>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>>>>> the depths, yet again]
>>>>> 
>>>>> everyone stunned by the first mattlebat in a while?
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Sep 2, 2014 at 3:07 PM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>>>>> 
>>>>> 
>>>>> On Tue, Sep 2, 2014 at 2:58 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> holding ...
>>>>> 
>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> 
>>>>> Sent: 
>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>>>>> the depths, yet again]
>>>>> 
>>>>> swamp follows the crabsters out of the tunnel. they turn left as one, and 
>>>>> go charging up the tunnel at full bore for about 50m or so, before taking 
>>>>> a rapid left turn into a dead end cave littered with crabster shells. the 
>>>>> live ones vanish into a small hole in the wall ahead.
>>>>> 
>>>>> swamp manages to stamp some stragglers and declares the battle won, but 
>>>>> the war still going.
>>>>> 
>>>>> backtracking, he discovers another tunnel offshoot, sloping downward a 
>>>>> little. something about the air in this tunnel gives him a little shiver.
>>>>> 
>>>>> hold on, mattlebat coming through...
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Sep 2, 2014 at 11:45 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>>>>> arfa takes off in pursuit of the cast of crablets. a few seconds after 
>>>>> his torch fades off to the left there is the distinctive sound of chitin 
>>>>> cracking.
>>>>> 
>>>>> search of the cave reveals nothing at all beyond scorpion man detritus. 
>>>>> if he lived here, he owned nothing.
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Sep 2, 2014 at 11:38 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> so that didn't work...
>>>>> 
>>>>> search the cave with the dead scorp-man in it for clues - troll 
>>>>> footprints and the like
>>>>> 
>>>>> tracking?
>>>>> 
>>>>> 
>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>>>>> Sent: 
>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>>>>> the depths, yet again]
>>>>> 
>>>>> what is the exact thing you're trying to assume?
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Sep 2, 2014 at 10:32 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> do I have a 'sense troll' skill?
>>>>> 
>>>>> if not, I'll take a guess using mapmaking
>>>>> 
>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>>>>> Sent:
>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>>>>> the depths, yet again]
>>>>> 
>>>>> well since you volunteered that Hadarim was in the caves, the assumption 
>>>>> was that the trolls might be here too... somewhere
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Sep 2, 2014 at 10:29 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> so we are looking for the remains to two dead trolls - or we are to find 
>>>>> them in jail somewhere ...
>>>>> 
>>>>> and we chose to explore some caves for some reason...
>>>>> 
>>>>> Lets gather moss
>>>>> 
>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>>>>> Sent:
>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into 
>>>>> the depths, yet again]
>>>>> 
>>>>> :-)
>>>>> 
>>>>> all hail the mighty Stan!
>>>>> 
>>>>> ok so... tl;dr... Humph took some dark root beer up to the grogge shoppe, 
>>>>> and was imprisoned when someone sensed chaos on it. the party went up 
>>>>> there to argue his case, and mostly succeeded thanks to their Mapmaking 
>>>>> skills. the deal with the trolls is that they will release him on receipt 
>>>>> of quality information as to the fate of two trolls who were accompanying 
>>>>> Hadarim the Lhankor Mhy priest from Crabtown back to Alone.
>>>>> 
>>>>> (Hadarim was originally imprisoned with you when SW started, and 
>>>>> mysteriously died shortly thereafter in the tunnel before the fight with 
>>>>> Karvik.)
>>>>> 
>>>>> ring any bells? thought not.
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> On Tue, Sep 2, 2014 at 10:19 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>>>>> Stanworship
>>>>> 
>>>>> :)
>>>>> 
>>>>> From: Roger Nolan <rog@xxxxxxxxxx>
>>>>> To: satanworship@xxxxxxxxxxxxx
>>>>> Sent:
>>>>> Subject: [satanworship] Losing the plot. WAS [Re: Re: descent into the 
>>>>> depths, yet again]
>>>>> 
>>>>>> So Humph is in a jail in crabtown (where it took us around 4 years to 
>>>>>> wrestle a troll) - and we have to do something to prove he is innocent 
>>>>>> of the chaos beer I think?
>>>>> 
>>>>> I flippantly said something about moss earlier but wasn’t there something 
>>>>> about moss used to flavour the beer? Should we scrape some off then head 
>>>>> back?
>>>>> 
>>>>> I’ve tried dredging the Stanworship archives but it’s about 90% trying to 
>>>>> debug Pete’s mail and then most of the the rest is kittens dressed as 
>>>>> Cuthulu.
>>>>> 
>>>>> r
>>>>> 
>>>>>> On 2 Sep 2014, at 17:51, Pete (Redacted sender 
>>>>>> "tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx> 
>>>>>> wrote:
>>>>>> 
>>>>>> cat sized then?
>>>>>> 
>>>>>> or cow sized
>>>>>> 
>>>>>> I'd suggest cow sized for a herd
>>>>>> 
>>>>>> ...
>>>>>> 
>>>>>> So Humph is in a jail in crabtown (where it took us around 4 years to 
>>>>>> wrestle a troll) - and we have to do something to prove he is innocent 
>>>>>> of the chaos beer I think?
>>>>>> 
>>>>>> close?
>>>>>> 
>>>>>> From: Jason Proctor <jason@xxxxxxxxxxx>
>>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
>>>>>> Sent:
>>>>>> Subject: [satanworship] Re: descent into the depths, yet again
>>>>>> 
>>>>>> they *are* larger, so they're a herd
>>>>>> 
>>>>>> if they were *even* larger, they'd be a club-sized gig
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> On Tue, Sep 2, 2014 at 9:10 AM, Roger Nolan <rog@xxxxxxxxxx> wrote:
>>>>>> And if they were larger?
>>>>>> 
>>>>>> r
>>>>>> 
>>>>>> 
>>>>>>> On 2 Sep 2014, at 15:54, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>>>>>>> 
>>>>>>> if they were smaller, they'd be a swarm
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> On Mon, Sep 1, 2014 at 9:24 PM, Pete Ford <dmarc-noreply@xxxxxxxxxxxxx> 
>>>>>>> wrote:
>>>>>>> Do insects come in herds then?
>>>>>>> 
>>>>>>> 
>>>>>>> On September 1, 2014, at 4:18PM, Jason Proctor wrote:
>>>>>>> 
>>>>>>> the second left turn goes round a sharp right-hand corner and gradually 
>>>>>>> starts to slope downward. as you carefully proceed, the air becomes 
>>>>>>> drier, and the stench of ripe chaos fruit begins to give way to 
>>>>>>> another, much fainter but no less putrid aroma - rotting flesh.
>>>>>>> 
>>>>>>> fortunately the party's ace Mapmaking skills confirm that the smell is 
>>>>>>> faint because it's distant in time rather than space, and shouldn't get 
>>>>>>> much worse. these skills also allow Chump, Splut, and Arfa to assume 
>>>>>>> that the cave at the bottom of this slope is the site of the defeat of 
>>>>>>> the scorpion man guard during the original incursion.
>>>>>>> 
>>>>>>> after some discussion you decide to proceed slowly. beyond the torches, 
>>>>>>> the blackness is total. beyond heavy breathing and the occasional 
>>>>>>> forced fart from Chump to lighten things up, the silence is similarly 
>>>>>>> absolute. after a few minutes of cautiously edging down the passage, 
>>>>>>> the floor levels out.
>>>>>>> 
>>>>>>> eventually the torches illuminate the crushed and splintered body of a 
>>>>>>> scorpion man in the small cave at the foot of the passage. his chest 
>>>>>>> has been caved in by a succession of blows from a blunt instrument, and 
>>>>>>> he is missing several legs. the expression on the remains of his face 
>>>>>>> is one of anger and frustration.
>>>>>>> 
>>>>>>> as the torch grows nearer, a herd of smallish shiny multi-legged 
>>>>>>> insects rapidly abandons the corpse.
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
>>>>> 
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