Agreed. Some more clarity: How are the skeletons managing to stand? Are they supported or are they managing to stand on their own? How many? Ranks and ranks - how many in the first row? r > On 5 Sep 2014, at 08:14, Gavin Walker <gavinw@xxxxxxxxxx> wrote: > > Ooh! Ooh! Things have slowed down enough for me to agree! > > Yes! What Jane said. > > - G > > > > > On 2014/09/05, at 6:05 PM, Jane Sales wrote: > >> Quick examine of the book, from where we stand, while we wait for the others. >> >> Sent from my iPad >> >> On 4 Sep 2014, at 23:20, "Pete" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted >> sender "tadcastervalentino@xxxxxxxxx" for DMARC) wrote: >> >>> depends on how close we are right now - I'm proposing we fire from where we >>> stand (looks up to check for hanging cages etc.) >>> >>> >>> >>> From: Jason Proctor <jason@xxxxxxxxxxx> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> all the visible skeletons are easily within missile range. as to whether >>> you'll hit anything... >>> >>> but i'm *asking* you. how close are you getting to skeletons? >>> >>> >>> >>> >>> >>> >>> On Thu, Sep 4, 2014 at 2:45 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> sounds like we are close enough to spread out and unleash a volley of badly >>> aimed projectiles? >>> >>> >>> >>> From: Jason Proctor <jason@xxxxxxxxxxx> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> before Chump (a) burns the place down and/or (b) unleashes the hordes of >>> hell >>> >>> how close are you getting to the skeleton horde? >>> >>> >>> >>> >>> >>> On Thu, Sep 4, 2014 at 2:39 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> indeed - waiting on teh >>> >>> Aye and >>> >>> Nay count >>> >>> From: Jason Proctor <jason@xxxxxxxxxxx> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> i think we'll have a adjournment until more players are active :-) >>> >>> >>> >>> >>> >>> On Thu, Sep 4, 2014 at 1:52 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> I'd suggest cobbing oil over them all and lighting them up >>> >>> but then we might get attacked my animated flaming skeletons! >>> >>> any good bowmen up for a headshot? >>> >>> I have a sling somewhere... >>> >>> all in favour - say Aye >>> >>> ... >>> >>> >>> >>> From: Jason Proctor <jason@xxxxxxxxxxx> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> thanks to the edge, you can only see as far down as collarbones, no weapons >>> currently in view. the skulls do not have helmets. >>> >>> >>> >>> >>> >>> On Thu, Sep 4, 2014 at 1:46 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> well I had used my mapmaking to assume that the skulls were the tops of >>> skeletons, can we see if they have weapons? >>> >>> From: Jason Proctor <jason@xxxxxxxxxxx> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> the passageway opens out into a relatively narrow cave (maybe 10m wide). >>> after about 5m or so, the floor drops off into a pit which is the width of >>> the cave. now you're a little closer... the skulls aren't floating, they >>> are perched on top of full skeletons. they stand shoulder to shoulder >>> across the cave, with rows of them going back as far as the torch will show. >>> >>> and yes, there is a black object which looks to be a book, close to the >>> edge. >>> >>> >>> >>> >>> >>> >>> On Thu, Sep 4, 2014 at 1:24 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> so there is a book at the edge of a drop off >>> >>> past that - maybe floating are a series of skulls? >>> >>> how many can we count? >>> >>> From: Jason Proctor <jason@xxxxxxxxxxx> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> the spherical objects are about football sized, but you can only see the >>> tops of them. note they are not on the ground, they are past the edge where >>> the tunnel falls away. >>> >>> then the torch light reflects in a particular way and you can make out a >>> little detail on the first row. the spherical objects are skulls. >>> >>> >>> >>> >>> >>> >>> On Thu, Sep 4, 2014 at 11:31 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> an array you say? >>> >>> well then I think I know how to deal with that now ... >>> >>> anyone for a warding spell? >>> >>> do we know about them? >>> >>> >>> >>> From: Jason Proctor <jason@xxxxxxxxxxx> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> in time-honoured tradition (as dictated by the yellowing, tattered marching >>> order email, from 2000 or so), Arfa leads the way, followed by Cynfred, >>> Ester, and Chump, with Splut in the tail-gunner position. >>> >>> as you cautiously continue down the tunnel, you notice that it is getting >>> colder. also, there is a faint smell of decaying flesh in the air, but it's >>> musty, as though ancient. the hairs on lesser adventurers' skin would be >>> standing up by now, but this party is too hardcore for all that* >>> >>> a little way later, the tunnel begins to widen into a cave, and the floor >>> seems to drop away. the musty smell is almost overwhelming. the dust and >>> dirt on the floor here seems to have been recently disturbed, and up ahead, >>> just before the drop, there is a black object on the ground. >>> >>> a little further, you recognise that the black object seems to be a book, >>> and it's close to the edge. past the edge, you see, right at the end of the >>> torch's throw, an array of spherical objects at roughly ground level. the >>> array is in precise arrangement, and spans the width of the cave and >>> disappears into the distance past your ability to see. >>> >>> hairs beginning to stand up, regardless of core level, at this point. very >>> cold in the cave. you're about 20m from the edge. >>> >>> *the dice said so >>> >>> >>> >>> >>> >>> >>> On Thu, Sep 4, 2014 at 10:11 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> yus >>> >>> though shivery is a new attribute >>> >>> From: Jason Proctor <jason@xxxxxxxxxxx> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> is the party going all shivery and shit? >>> >>> >>> >>> >>> >>> On Wed, Sep 3, 2014 at 10:34 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>> missing comma indicates that this is now a Traveller conversation >>> >>> >>> >>> On Wed, Sep 3, 2014 at 10:33 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>> you just fumble your map making DM???? >>> >>> :) >>> >>> From: Edward Marsden-Jones <eddiemarsdenjones@xxxxxxxxxx> >>> >>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>> Sent: >>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>> depths, yet again] >>> >>> Nope, mattlebat a seems to have another unexplored tunnel next to it. >>> >>> >>> >>> >>> >>> >>> On 3 Sep 2014, at 21:29, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>> >>>> i assume Swamp means the shivery passage? he pokes his head a bit further >>>> but the passage continues for some way ahead. >>>> >>>> the rest of the party arrive at the shivery/crabster passage intersection >>>> without incident... >>>> >>>> >>>> On Wed, Sep 3, 2014 at 9:42 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> Bad Ideas r Us >>>> >>>> From: Roger Nolan <rog@xxxxxxxxxx> >>>> To: satanworship@xxxxxxxxxxxxx >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> …and before we get off track again: >>>> >>>> In the absence of any anything even approaching real leadership, Cynfred >>>> will agree with the shivery passage plan - even though I think it’s a >>>> spectacularly bad idea. >>>> >>>> r >>>> >>>> >>>> >>>>> On 3 Sep 2014, at 08:08, Roger Nolan <rog@xxxxxxxxxx> wrote: >>>>> >>>> 8 bit games graphics are very popular with the kids these days. >>>> >>>> r >>>> >>>>> On 3 Sep 2014, at 00:15, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>> >>>>> these are hacked iPhone pictures of printouts of Claris Works documents >>>>> with maps originally drawn on a Newton and imported into my Powerbook Duo >>>>> shortly after i left Insignia... >>>>> >>>>> so vintage, yes >>>>> >>>>> >>>>> >>>>> On Tue, Sep 2, 2014 at 4:12 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> gah - there it is! >>>>> >>>>> looks like it's of a certain vintage that one... >>>>> >>>>> :) >>>>> >>>>> I like the sound of the 'shivery passage' - anyone for that one? >>>>> >>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>> Sent: >>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>> the depths, yet again] >>>>> >>>>> everyone stunned by the first mattlebat in a while? >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Sep 2, 2014 at 3:07 PM, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>> >>>>> >>>>> On Tue, Sep 2, 2014 at 2:58 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> holding ... >>>>> >>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>> Sent: >>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>> the depths, yet again] >>>>> >>>>> swamp follows the crabsters out of the tunnel. they turn left as one, and >>>>> go charging up the tunnel at full bore for about 50m or so, before taking >>>>> a rapid left turn into a dead end cave littered with crabster shells. the >>>>> live ones vanish into a small hole in the wall ahead. >>>>> >>>>> swamp manages to stamp some stragglers and declares the battle won, but >>>>> the war still going. >>>>> >>>>> backtracking, he discovers another tunnel offshoot, sloping downward a >>>>> little. something about the air in this tunnel gives him a little shiver. >>>>> >>>>> hold on, mattlebat coming through... >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Sep 2, 2014 at 11:45 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>> arfa takes off in pursuit of the cast of crablets. a few seconds after >>>>> his torch fades off to the left there is the distinctive sound of chitin >>>>> cracking. >>>>> >>>>> search of the cave reveals nothing at all beyond scorpion man detritus. >>>>> if he lived here, he owned nothing. >>>>> >>>>> >>>>> >>>>> On Tue, Sep 2, 2014 at 11:38 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> so that didn't work... >>>>> >>>>> search the cave with the dead scorp-man in it for clues - troll >>>>> footprints and the like >>>>> >>>>> tracking? >>>>> >>>>> >>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>> Sent: >>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>> the depths, yet again] >>>>> >>>>> what is the exact thing you're trying to assume? >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Sep 2, 2014 at 10:32 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> do I have a 'sense troll' skill? >>>>> >>>>> if not, I'll take a guess using mapmaking >>>>> >>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>> Sent: >>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>> the depths, yet again] >>>>> >>>>> well since you volunteered that Hadarim was in the caves, the assumption >>>>> was that the trolls might be here too... somewhere >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Sep 2, 2014 at 10:29 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> so we are looking for the remains to two dead trolls - or we are to find >>>>> them in jail somewhere ... >>>>> >>>>> and we chose to explore some caves for some reason... >>>>> >>>>> Lets gather moss >>>>> >>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>> Sent: >>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>> the depths, yet again] >>>>> >>>>> :-) >>>>> >>>>> all hail the mighty Stan! >>>>> >>>>> ok so... tl;dr... Humph took some dark root beer up to the grogge shoppe, >>>>> and was imprisoned when someone sensed chaos on it. the party went up >>>>> there to argue his case, and mostly succeeded thanks to their Mapmaking >>>>> skills. the deal with the trolls is that they will release him on receipt >>>>> of quality information as to the fate of two trolls who were accompanying >>>>> Hadarim the Lhankor Mhy priest from Crabtown back to Alone. >>>>> >>>>> (Hadarim was originally imprisoned with you when SW started, and >>>>> mysteriously died shortly thereafter in the tunnel before the fight with >>>>> Karvik.) >>>>> >>>>> ring any bells? thought not. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Sep 2, 2014 at 10:19 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> Stanworship >>>>> >>>>> :) >>>>> >>>>> From: Roger Nolan <rog@xxxxxxxxxx> >>>>> To: satanworship@xxxxxxxxxxxxx >>>>> Sent: >>>>> Subject: [satanworship] Losing the plot. WAS [Re: Re: descent into the >>>>> depths, yet again] >>>>> >>>>>> So Humph is in a jail in crabtown (where it took us around 4 years to >>>>>> wrestle a troll) - and we have to do something to prove he is innocent >>>>>> of the chaos beer I think? >>>>> >>>>> I flippantly said something about moss earlier but wasn’t there something >>>>> about moss used to flavour the beer? Should we scrape some off then head >>>>> back? >>>>> >>>>> I’ve tried dredging the Stanworship archives but it’s about 90% trying to >>>>> debug Pete’s mail and then most of the the rest is kittens dressed as >>>>> Cuthulu. >>>>> >>>>> r >>>>> >>>>>> On 2 Sep 2014, at 17:51, Pete (Redacted sender >>>>>> "tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx> >>>>>> wrote: >>>>>> >>>>>> cat sized then? >>>>>> >>>>>> or cow sized >>>>>> >>>>>> I'd suggest cow sized for a herd >>>>>> >>>>>> ... >>>>>> >>>>>> So Humph is in a jail in crabtown (where it took us around 4 years to >>>>>> wrestle a troll) - and we have to do something to prove he is innocent >>>>>> of the chaos beer I think? >>>>>> >>>>>> close? >>>>>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>>> Sent: >>>>>> Subject: [satanworship] Re: descent into the depths, yet again >>>>>> >>>>>> they *are* larger, so they're a herd >>>>>> >>>>>> if they were *even* larger, they'd be a club-sized gig >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 9:10 AM, Roger Nolan <rog@xxxxxxxxxx> wrote: >>>>>> And if they were larger? >>>>>> >>>>>> r >>>>>> >>>>>> >>>>>>> On 2 Sep 2014, at 15:54, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>>>> >>>>>>> if they were smaller, they'd be a swarm >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Mon, Sep 1, 2014 at 9:24 PM, Pete Ford <dmarc-noreply@xxxxxxxxxxxxx> >>>>>>> wrote: >>>>>>> Do insects come in herds then? >>>>>>> >>>>>>> >>>>>>> On September 1, 2014, at 4:18PM, Jason Proctor wrote: >>>>>>> >>>>>>> the second left turn goes round a sharp right-hand corner and gradually >>>>>>> starts to slope downward. as you carefully proceed, the air becomes >>>>>>> drier, and the stench of ripe chaos fruit begins to give way to >>>>>>> another, much fainter but no less putrid aroma - rotting flesh. >>>>>>> >>>>>>> fortunately the party's ace Mapmaking skills confirm that the smell is >>>>>>> faint because it's distant in time rather than space, and shouldn't get >>>>>>> much worse. these skills also allow Chump, Splut, and Arfa to assume >>>>>>> that the cave at the bottom of this slope is the site of the defeat of >>>>>>> the scorpion man guard during the original incursion. >>>>>>> >>>>>>> after some discussion you decide to proceed slowly. beyond the torches, >>>>>>> the blackness is total. beyond heavy breathing and the occasional >>>>>>> forced fart from Chump to lighten things up, the silence is similarly >>>>>>> absolute. after a few minutes of cautiously edging down the passage, >>>>>>> the floor levels out. >>>>>>> >>>>>>> eventually the torches illuminate the crushed and splintered body of a >>>>>>> scorpion man in the small cave at the foot of the passage. his chest >>>>>>> has been caved in by a succession of blows from a blunt instrument, and >>>>>>> he is missing several legs. the expression on the remains of his face >>>>>>> is one of anger and frustration. >>>>>>> >>>>>>> as the torch grows nearer, a herd of smallish shiny multi-legged >>>>>>> insects rapidly abandons the corpse. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> > > >