Agreed. > On 5 Sep 2014, at 12:10, Roger Nolan <rog@xxxxxxxxxx> wrote: > > Agreed. > > Some more clarity: > How are the skeletons managing to stand? Are they supported or are they > managing to stand on their own? > How many? Ranks and ranks - how many in the first row? > > r > >> On 5 Sep 2014, at 08:14, Gavin Walker <gavinw@xxxxxxxxxx> wrote: >> >> Ooh! Ooh! Things have slowed down enough for me to agree! >> >> Yes! What Jane said. >> >> - G >> >> >> >> >>> On 2014/09/05, at 6:05 PM, Jane Sales wrote: >>> >>> Quick examine of the book, from where we stand, while we wait for the >>> others. >>> >>> Sent from my iPad >>> >>>> On 4 Sep 2014, at 23:20, "Pete" <dmarc-noreply@xxxxxxxxxxxxx> (Redacted >>>> sender "tadcastervalentino@xxxxxxxxx" for DMARC) wrote: >>>> >>>> depends on how close we are right now - I'm proposing we fire from where >>>> we stand (looks up to check for hanging cages etc.) >>>> >>>> >>>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> all the visible skeletons are easily within missile range. as to whether >>>> you'll hit anything... >>>> >>>> but i'm *asking* you. how close are you getting to skeletons? >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Thu, Sep 4, 2014 at 2:45 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> sounds like we are close enough to spread out and unleash a volley of >>>> badly aimed projectiles? >>>> >>>> >>>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> before Chump (a) burns the place down and/or (b) unleashes the hordes of >>>> hell >>>> >>>> how close are you getting to the skeleton horde? >>>> >>>> >>>> >>>> >>>> >>>> On Thu, Sep 4, 2014 at 2:39 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> indeed - waiting on teh >>>> >>>> Aye and >>>> >>>> Nay count >>>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> i think we'll have a adjournment until more players are active :-) >>>> >>>> >>>> >>>> >>>> >>>> On Thu, Sep 4, 2014 at 1:52 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> I'd suggest cobbing oil over them all and lighting them up >>>> >>>> but then we might get attacked my animated flaming skeletons! >>>> >>>> any good bowmen up for a headshot? >>>> >>>> I have a sling somewhere... >>>> >>>> all in favour - say Aye >>>> >>>> ... >>>> >>>> >>>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> thanks to the edge, you can only see as far down as collarbones, no >>>> weapons currently in view. the skulls do not have helmets. >>>> >>>> >>>> >>>> >>>> >>>> On Thu, Sep 4, 2014 at 1:46 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> well I had used my mapmaking to assume that the skulls were the tops of >>>> skeletons, can we see if they have weapons? >>>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> the passageway opens out into a relatively narrow cave (maybe 10m wide). >>>> after about 5m or so, the floor drops off into a pit which is the width of >>>> the cave. now you're a little closer... the skulls aren't floating, they >>>> are perched on top of full skeletons. they stand shoulder to shoulder >>>> across the cave, with rows of them going back as far as the torch will >>>> show. >>>> >>>> and yes, there is a black object which looks to be a book, close to the >>>> edge. >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Thu, Sep 4, 2014 at 1:24 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> so there is a book at the edge of a drop off >>>> >>>> past that - maybe floating are a series of skulls? >>>> >>>> how many can we count? >>>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> the spherical objects are about football sized, but you can only see the >>>> tops of them. note they are not on the ground, they are past the edge >>>> where the tunnel falls away. >>>> >>>> then the torch light reflects in a particular way and you can make out a >>>> little detail on the first row. the spherical objects are skulls. >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Thu, Sep 4, 2014 at 11:31 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> an array you say? >>>> >>>> well then I think I know how to deal with that now ... >>>> >>>> anyone for a warding spell? >>>> >>>> do we know about them? >>>> >>>> >>>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> in time-honoured tradition (as dictated by the yellowing, tattered >>>> marching order email, from 2000 or so), Arfa leads the way, followed by >>>> Cynfred, Ester, and Chump, with Splut in the tail-gunner position. >>>> >>>> as you cautiously continue down the tunnel, you notice that it is getting >>>> colder. also, there is a faint smell of decaying flesh in the air, but >>>> it's musty, as though ancient. the hairs on lesser adventurers' skin would >>>> be standing up by now, but this party is too hardcore for all that* >>>> >>>> a little way later, the tunnel begins to widen into a cave, and the floor >>>> seems to drop away. the musty smell is almost overwhelming. the dust and >>>> dirt on the floor here seems to have been recently disturbed, and up >>>> ahead, just before the drop, there is a black object on the ground. >>>> >>>> a little further, you recognise that the black object seems to be a book, >>>> and it's close to the edge. past the edge, you see, right at the end of >>>> the torch's throw, an array of spherical objects at roughly ground level. >>>> the array is in precise arrangement, and spans the width of the cave and >>>> disappears into the distance past your ability to see. >>>> >>>> hairs beginning to stand up, regardless of core level, at this point. very >>>> cold in the cave. you're about 20m from the edge. >>>> >>>> *the dice said so >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Thu, Sep 4, 2014 at 10:11 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> yus >>>> >>>> though shivery is a new attribute >>>> >>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> is the party going all shivery and shit? >>>> >>>> >>>> >>>> >>>> >>>> On Wed, Sep 3, 2014 at 10:34 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>> missing comma indicates that this is now a Traveller conversation >>>> >>>> >>>> >>>> On Wed, Sep 3, 2014 at 10:33 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>> you just fumble your map making DM???? >>>> >>>> :) >>>> >>>> From: Edward Marsden-Jones <eddiemarsdenjones@xxxxxxxxxx> >>>> >>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>> Sent: >>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into the >>>> depths, yet again] >>>> >>>> Nope, mattlebat a seems to have another unexplored tunnel next to it. >>>> >>>> >>>> >>>> >>>> >>>> >>>>> On 3 Sep 2014, at 21:29, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>> >>>>> i assume Swamp means the shivery passage? he pokes his head a bit further >>>>> but the passage continues for some way ahead. >>>>> >>>>> the rest of the party arrive at the shivery/crabster passage intersection >>>>> without incident... >>>>> >>>>> >>>>> On Wed, Sep 3, 2014 at 9:42 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>> Bad Ideas r Us >>>>> >>>>> From: Roger Nolan <rog@xxxxxxxxxx> >>>>> To: satanworship@xxxxxxxxxxxxx >>>>> Sent: >>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>> the depths, yet again] >>>>> >>>>> …and before we get off track again: >>>>> >>>>> In the absence of any anything even approaching real leadership, Cynfred >>>>> will agree with the shivery passage plan - even though I think it’s a >>>>> spectacularly bad idea. >>>>> >>>>> r >>>>> >>>>> >>>>> >>>>>> On 3 Sep 2014, at 08:08, Roger Nolan <rog@xxxxxxxxxx> wrote: >>>>>> >>>>> 8 bit games graphics are very popular with the kids these days. >>>>> >>>>> r >>>>> >>>>>> On 3 Sep 2014, at 00:15, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>>> >>>>>> these are hacked iPhone pictures of printouts of Claris Works documents >>>>>> with maps originally drawn on a Newton and imported into my Powerbook >>>>>> Duo shortly after i left Insignia... >>>>>> >>>>>> so vintage, yes >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 4:12 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>> gah - there it is! >>>>>> >>>>>> looks like it's of a certain vintage that one... >>>>>> >>>>>> :) >>>>>> >>>>>> I like the sound of the 'shivery passage' - anyone for that one? >>>>>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>>> Sent: >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>>> the depths, yet again] >>>>>> >>>>>> everyone stunned by the first mattlebat in a while? >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 3:07 PM, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 2:58 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>> holding ... >>>>>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>>> Sent: >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>>> the depths, yet again] >>>>>> >>>>>> swamp follows the crabsters out of the tunnel. they turn left as one, >>>>>> and go charging up the tunnel at full bore for about 50m or so, before >>>>>> taking a rapid left turn into a dead end cave littered with crabster >>>>>> shells. the live ones vanish into a small hole in the wall ahead. >>>>>> >>>>>> swamp manages to stamp some stragglers and declares the battle won, but >>>>>> the war still going. >>>>>> >>>>>> backtracking, he discovers another tunnel offshoot, sloping downward a >>>>>> little. something about the air in this tunnel gives him a little shiver. >>>>>> >>>>>> hold on, mattlebat coming through... >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 11:45 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>>> arfa takes off in pursuit of the cast of crablets. a few seconds after >>>>>> his torch fades off to the left there is the distinctive sound of chitin >>>>>> cracking. >>>>>> >>>>>> search of the cave reveals nothing at all beyond scorpion man detritus. >>>>>> if he lived here, he owned nothing. >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 11:38 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >>>>>> wrote: >>>>>> so that didn't work... >>>>>> >>>>>> search the cave with the dead scorp-man in it for clues - troll >>>>>> footprints and the like >>>>>> >>>>>> tracking? >>>>>> >>>>>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>>> Sent: >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>>> the depths, yet again] >>>>>> >>>>>> what is the exact thing you're trying to assume? >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 10:32 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >>>>>> wrote: >>>>>> do I have a 'sense troll' skill? >>>>>> >>>>>> if not, I'll take a guess using mapmaking >>>>>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>>> Sent: >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>>> the depths, yet again] >>>>>> >>>>>> well since you volunteered that Hadarim was in the caves, the assumption >>>>>> was that the trolls might be here too... somewhere >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 10:29 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >>>>>> wrote: >>>>>> so we are looking for the remains to two dead trolls - or we are to find >>>>>> them in jail somewhere ... >>>>>> >>>>>> and we chose to explore some caves for some reason... >>>>>> >>>>>> Lets gather moss >>>>>> >>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>>> Sent: >>>>>> Subject: [satanworship] Re: Losing the plot. WAS [Re: Re: descent into >>>>>> the depths, yet again] >>>>>> >>>>>> :-) >>>>>> >>>>>> all hail the mighty Stan! >>>>>> >>>>>> ok so... tl;dr... Humph took some dark root beer up to the grogge >>>>>> shoppe, and was imprisoned when someone sensed chaos on it. the party >>>>>> went up there to argue his case, and mostly succeeded thanks to their >>>>>> Mapmaking skills. the deal with the trolls is that they will release him >>>>>> on receipt of quality information as to the fate of two trolls who were >>>>>> accompanying Hadarim the Lhankor Mhy priest from Crabtown back to Alone. >>>>>> >>>>>> (Hadarim was originally imprisoned with you when SW started, and >>>>>> mysteriously died shortly thereafter in the tunnel before the fight with >>>>>> Karvik.) >>>>>> >>>>>> ring any bells? thought not. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> On Tue, Sep 2, 2014 at 10:19 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> >>>>>> wrote: >>>>>> Stanworship >>>>>> >>>>>> :) >>>>>> >>>>>> From: Roger Nolan <rog@xxxxxxxxxx> >>>>>> To: satanworship@xxxxxxxxxxxxx >>>>>> Sent: >>>>>> Subject: [satanworship] Losing the plot. WAS [Re: Re: descent into the >>>>>> depths, yet again] >>>>>> >>>>>>> So Humph is in a jail in crabtown (where it took us around 4 years to >>>>>>> wrestle a troll) - and we have to do something to prove he is innocent >>>>>>> of the chaos beer I think? >>>>>> >>>>>> I flippantly said something about moss earlier but wasn’t there >>>>>> something about moss used to flavour the beer? Should we scrape some off >>>>>> then head back? >>>>>> >>>>>> I’ve tried dredging the Stanworship archives but it’s about 90% trying >>>>>> to debug Pete’s mail and then most of the the rest is kittens dressed as >>>>>> Cuthulu. >>>>>> >>>>>> r >>>>>> >>>>>>> On 2 Sep 2014, at 17:51, Pete (Redacted sender >>>>>>> "tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx> >>>>>>> wrote: >>>>>>> >>>>>>> cat sized then? >>>>>>> >>>>>>> or cow sized >>>>>>> >>>>>>> I'd suggest cow sized for a herd >>>>>>> >>>>>>> ... >>>>>>> >>>>>>> So Humph is in a jail in crabtown (where it took us around 4 years to >>>>>>> wrestle a troll) - and we have to do something to prove he is innocent >>>>>>> of the chaos beer I think? >>>>>>> >>>>>>> close? >>>>>>> >>>>>>> From: Jason Proctor <jason@xxxxxxxxxxx> >>>>>>> To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx> >>>>>>> Sent: >>>>>>> Subject: [satanworship] Re: descent into the depths, yet again >>>>>>> >>>>>>> they *are* larger, so they're a herd >>>>>>> >>>>>>> if they were *even* larger, they'd be a club-sized gig >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> On Tue, Sep 2, 2014 at 9:10 AM, Roger Nolan <rog@xxxxxxxxxx> wrote: >>>>>>> And if they were larger? >>>>>>> >>>>>>> r >>>>>>> >>>>>>> >>>>>>>> On 2 Sep 2014, at 15:54, Jason Proctor <jason@xxxxxxxxxxx> wrote: >>>>>>>> >>>>>>>> if they were smaller, they'd be a swarm >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> On Mon, Sep 1, 2014 at 9:24 PM, Pete Ford >>>>>>>> <dmarc-noreply@xxxxxxxxxxxxx> wrote: >>>>>>>> Do insects come in herds then? >>>>>>>> >>>>>>>> >>>>>>>> On September 1, 2014, at 4:18PM, Jason Proctor wrote: >>>>>>>> >>>>>>>> the second left turn goes round a sharp right-hand corner and >>>>>>>> gradually starts to slope downward. as you carefully proceed, the air >>>>>>>> becomes drier, and the stench of ripe chaos fruit begins to give way >>>>>>>> to another, much fainter but no less putrid aroma - rotting flesh. >>>>>>>> >>>>>>>> fortunately the party's ace Mapmaking skills confirm that the smell is >>>>>>>> faint because it's distant in time rather than space, and shouldn't >>>>>>>> get much worse. these skills also allow Chump, Splut, and Arfa to >>>>>>>> assume that the cave at the bottom of this slope is the site of the >>>>>>>> defeat of the scorpion man guard during the original incursion. >>>>>>>> >>>>>>>> after some discussion you decide to proceed slowly. beyond the >>>>>>>> torches, the blackness is total. beyond heavy breathing and the >>>>>>>> occasional forced fart from Chump to lighten things up, the silence is >>>>>>>> similarly absolute. after a few minutes of cautiously edging down the >>>>>>>> passage, the floor levels out. >>>>>>>> >>>>>>>> eventually the torches illuminate the crushed and splintered body of a >>>>>>>> scorpion man in the small cave at the foot of the passage. his chest >>>>>>>> has been caved in by a succession of blows from a blunt instrument, >>>>>>>> and he is missing several legs. the expression on the remains of his >>>>>>>> face is one of anger and frustration. >>>>>>>> >>>>>>>> as the torch grows nearer, a herd of smallish shiny multi-legged >>>>>>>> insects rapidly abandons the corpse. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >>>> >> >> >> > >