[satanworship] Re: Losing the plot. WAS [Re: Re: descent into the depths, yet again]

  • From: Jason Proctor <jason@xxxxxxxxxxx>
  • To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
  • Date: Thu, 4 Sep 2014 14:40:58 -0700

before Chump (a) burns the place down and/or (b) unleashes the hordes of
hell

how close are you getting to the skeleton horde?



On Thu, Sep 4, 2014 at 2:39 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:

> indeed - waiting on teh
>
> Aye and
>
> Nay count
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> i think we'll have a adjournment until more players are active :-)
>
>
>
>
>
> On Thu, Sep 4, 2014 at 1:52 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> I'd suggest cobbing oil over them all and lighting them up
>
> but then we might get attacked my animated flaming skeletons!
>
> any good bowmen up for a headshot?
>
> I have a sling somewhere...
>
> all in favour - say Aye
>
> ...
>
>
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> thanks to the edge, you can only see as far down as collarbones, no
> weapons currently in view. the skulls do not have helmets.
>
>
>
>
>
> On Thu, Sep 4, 2014 at 1:46 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> well I had used my mapmaking to assume that the skulls were the tops of
> skeletons, can we see if they have weapons?
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> the passageway opens out into a relatively narrow cave (maybe 10m wide).
> after about 5m or so, the floor drops off into a pit which is the width of
> the cave. now you're a little closer... the skulls aren't floating, they
> are perched on top of full skeletons. they stand shoulder to shoulder
> across the cave, with rows of them going back as far as the torch will show.
>
> and yes, there is a black object which looks to be a book, close to the
> edge.
>
>
>
>
>
>
> On Thu, Sep 4, 2014 at 1:24 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> so there is a book at the edge of a drop off
>
> past that - maybe floating are a series of skulls?
>
>  how many can we count?
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> the spherical objects are about football sized, but you can only see the
> tops of them. note they are not on the ground, they are past the edge where
> the tunnel falls away.
>
> then the torch light reflects in a particular way and you can make out a
> little detail on the first row. the spherical objects are skulls.
>
>
>
>
>
>
> On Thu, Sep 4, 2014 at 11:31 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> an array you say?
>
> well then I think I know how to deal with that now ...
>
>  anyone for a warding spell?
>
> do we know about them?
>
>
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> in time-honoured tradition (as dictated by the yellowing, tattered
> marching order email, from 2000 or so), Arfa leads the way, followed by
> Cynfred, Ester, and Chump, with Splut in the tail-gunner position.
>
> as you cautiously continue down the tunnel, you notice that it is getting
> colder. also, there is a faint smell of decaying flesh in the air, but it's
> musty, as though ancient. the hairs on lesser adventurers' skin would be
> standing up by now, but this party is too hardcore for all that*
>
> a little way later, the tunnel begins to widen into a cave, and the floor
> seems to drop away. the musty smell is almost overwhelming. the dust and
> dirt on the floor here seems to have been recently disturbed, and up ahead,
> just before the drop, there is a black object on the ground.
>
> a little further, you recognise that the black object seems to be a book,
> and it's close to the edge. past the edge, you see, right at the end of the
> torch's throw, an array of spherical objects at roughly ground level. the
> array is in precise arrangement, and spans the width of the cave and
> disappears into the distance past your ability to see.
>
> hairs beginning to stand up, regardless of core level, at this point. very
> cold in the cave. you're about 20m from the edge.
>
> *the dice said so
>
>
>
>
>
>
> On Thu, Sep 4, 2014 at 10:11 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> yus
>
> though shivery is a new attribute
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> is the party going all shivery and shit?
>
>
>
>
>
> On Wed, Sep 3, 2014 at 10:34 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> missing comma indicates that this is now a Traveller conversation
>
>
>
> On Wed, Sep 3, 2014 at 10:33 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> you just fumble your map making DM????
>
> :)
>
>   ------------------------------
>  *From:* Edward Marsden-Jones <eddiemarsdenjones@xxxxxxxxxx>
>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> Nope, mattlebat a seems to have another unexplored tunnel next to it.
>
>
>
>
>
>
> On 3 Sep 2014, at 21:29, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> i assume Swamp means the shivery passage? he pokes his head a bit further
> but the passage continues for some way ahead.
>
> the rest of the party arrive at the shivery/crabster passage intersection
> without incident...
>
>
> On Wed, Sep 3, 2014 at 9:42 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> Bad Ideas r Us
>
>   ------------------------------
>  *From:* Roger Nolan <rog@xxxxxxxxxx>
> *To:* satanworship@xxxxxxxxxxxxx
> *Sent:*
>  *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> …and before we get off track again:
>
> In the absence of any anything even approaching real leadership, Cynfred
> will agree with the shivery passage plan - even though I think it’s a
> spectacularly bad idea.
>
> r
>
>
>
> On 3 Sep 2014, at 08:08, Roger Nolan <rog@xxxxxxxxxx> wrote:
>
> 8 bit games graphics are very popular with the kids these days.
>
> r
>
> On 3 Sep 2014, at 00:15, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> these are hacked iPhone pictures of printouts of Claris Works documents
> with maps originally drawn on a Newton and imported into my Powerbook Duo
> shortly after i left Insignia...
>
> so vintage, yes
>
>
>
> On Tue, Sep 2, 2014 at 4:12 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> gah - there it is!
>
> looks like it's of a certain vintage that one...
>
> :)
>
> I like the sound of the 'shivery passage' - anyone for that one?
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> everyone stunned by the first mattlebat in a while?
>
>
>
>
>
> On Tue, Sep 2, 2014 at 3:07 PM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
>
>
> On Tue, Sep 2, 2014 at 2:58 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> holding ...
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> swamp follows the crabsters out of the tunnel. they turn left as one, and
> go charging up the tunnel at full bore for about 50m or so, before taking a
> rapid left turn into a dead end cave littered with crabster shells. the
> live ones vanish into a small hole in the wall ahead.
>
> swamp manages to stamp some stragglers and declares the battle won, but
> the war still going.
>
> backtracking, he discovers another tunnel offshoot, sloping downward a
> little. something about the air in this tunnel gives him a little shiver.
>
> hold on, mattlebat coming through...
>
>
>
>
>
>
> On Tue, Sep 2, 2014 at 11:45 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> arfa takes off in pursuit of the cast of crablets. a few seconds after his
> torch fades off to the left there is the distinctive sound of chitin
> cracking.
>
> search of the cave reveals nothing at all beyond scorpion man detritus. if
> he lived here, he owned nothing.
>
>
>
> On Tue, Sep 2, 2014 at 11:38 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> so that didn't work...
>
> search the cave with the dead scorp-man in it for clues - troll footprints
> and the like
>
>  tracking?
>
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> what is the exact thing you're trying to assume?
>
>
>
>
>
> On Tue, Sep 2, 2014 at 10:32 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> do I have a 'sense troll' skill?
>
> if not, I'll take a guess using mapmaking
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> well since you volunteered that Hadarim was in the caves, the assumption
> was that the trolls might be here too... somewhere
>
>
>
>
>
> On Tue, Sep 2, 2014 at 10:29 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> so we are looking for the remains to two dead trolls - or we are to find
> them in jail somewhere ...
>
> and we chose to explore some caves for some reason...
>
>  Lets gather moss
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> :-)
>
> all hail the mighty Stan!
>
> ok so... tl;dr... Humph took some dark root beer up to the grogge shoppe,
> and was imprisoned when someone sensed chaos on it. the party went up there
> to argue his case, and mostly succeeded thanks to their Mapmaking skills.
> the deal with the trolls is that they will release him on receipt of
> quality information as to the fate of two trolls who were accompanying
> Hadarim the Lhankor Mhy priest from Crabtown back to Alone.
>
> (Hadarim was originally imprisoned with you when SW started, and
> mysteriously died shortly thereafter in the tunnel before the fight with
> Karvik.)
>
> ring any bells? thought not.
>
>
>
>
>
>
>
>
> On Tue, Sep 2, 2014 at 10:19 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> Stanworship
>
> :)
>
>   ------------------------------
>  *From:* Roger Nolan <rog@xxxxxxxxxx>
> *To:* satanworship@xxxxxxxxxxxxx
> *Sent:*
> *Subject:* [satanworship] Losing the plot. WAS [Re: Re: descent into the
> depths, yet again]
>
> So Humph is in a jail in crabtown (where it took us around 4 years to
> wrestle a troll) - and we have to do something to prove he is innocent of
> the chaos beer I think?
>
>
> I flippantly said something about moss earlier but wasn’t there something
> about moss used to flavour the beer? Should we scrape some off then head
> back?
>
> I’ve tried dredging the Stanworship archives but it’s about 90% trying to
> debug Pete’s mail and then most of the the rest is kittens dressed as
> Cuthulu.
>
> r
>
> On 2 Sep 2014, at 17:51, Pete (Redacted sender "
> tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx>
> wrote:
>
> cat sized then?
>
> or cow sized
>
> I'd suggest cow sized for a herd
>
> ...
>
> So Humph is in a jail in crabtown (where it took us around 4 years to
> wrestle a troll) - and we have to do something to prove he is innocent of
> the chaos beer I think?
>
> close?
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: descent into the depths, yet again
>
> they *are* larger, so they're a herd
>
> if they were *even* larger, they'd be a club-sized gig
>
>
>
>
>
> On Tue, Sep 2, 2014 at 9:10 AM, Roger Nolan <rog@xxxxxxxxxx> wrote:
>
> And if they were larger?
>
> r
>
>
> On 2 Sep 2014, at 15:54, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> if they were smaller, they'd be a swarm
>
>
>
> On Mon, Sep 1, 2014 at 9:24 PM, Pete Ford <dmarc-noreply@xxxxxxxxxxxxx>
> wrote:
>
> Do insects come in herds then?
>
>
> On September 1, 2014, at 4:18PM, Jason Proctor  wrote:
>
> the second left turn goes round a sharp right-hand corner and gradually
> starts to slope downward. as you carefully proceed, the air becomes drier,
> and the stench of ripe chaos fruit begins to give way to another, much
> fainter but no less putrid aroma - rotting flesh.
>
> fortunately the party's ace Mapmaking skills confirm that the smell is
> faint because it's distant in time rather than space, and shouldn't get
> much worse. these skills also allow Chump, Splut, and Arfa to assume that
> the cave at the bottom of this slope is the site of the defeat of the
> scorpion man guard during the original incursion.
>
> after some discussion you decide to proceed slowly. beyond the torches,
> the blackness is total. beyond heavy breathing and the occasional forced
> fart from Chump to lighten things up, the silence is similarly absolute.
> after a few minutes of cautiously edging down the passage, the floor levels
> out.
>
> eventually the torches illuminate the crushed and splintered body of a
> scorpion man in the small cave at the foot of the passage. his chest has
> been caved in by a succession of blows from a blunt instrument, and he is
> missing several legs. the expression on the remains of his face is one of
> anger and frustration.
>
> as the torch grows nearer, a herd of smallish shiny multi-legged insects
> rapidly abandons the corpse.
>
>
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