[satanworship] Re: Losing the plot. WAS [Re: Re: descent into the depths, yet again]

  • From: Jason Proctor <jason@xxxxxxxxxxx>
  • To: "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
  • Date: Thu, 4 Sep 2014 13:49:05 -0700

thanks to the edge, you can only see as far down as collarbones, no weapons
currently in view. the skulls do not have helmets.



On Thu, Sep 4, 2014 at 1:46 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:

> well I had used my mapmaking to assume that the skulls were the tops of
> skeletons, can we see if they have weapons?
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> the passageway opens out into a relatively narrow cave (maybe 10m wide).
> after about 5m or so, the floor drops off into a pit which is the width of
> the cave. now you're a little closer... the skulls aren't floating, they
> are perched on top of full skeletons. they stand shoulder to shoulder
> across the cave, with rows of them going back as far as the torch will show.
>
> and yes, there is a black object which looks to be a book, close to the
> edge.
>
>
>
>
>
>
> On Thu, Sep 4, 2014 at 1:24 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> so there is a book at the edge of a drop off
>
> past that - maybe floating are a series of skulls?
>
> how many can we count?
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> the spherical objects are about football sized, but you can only see the
> tops of them. note they are not on the ground, they are past the edge where
> the tunnel falls away.
>
> then the torch light reflects in a particular way and you can make out a
> little detail on the first row. the spherical objects are skulls.
>
>
>
>
>
>
> On Thu, Sep 4, 2014 at 11:31 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> an array you say?
>
> well then I think I know how to deal with that now ...
>
>  anyone for a warding spell?
>
> do we know about them?
>
>
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> in time-honoured tradition (as dictated by the yellowing, tattered
> marching order email, from 2000 or so), Arfa leads the way, followed by
> Cynfred, Ester, and Chump, with Splut in the tail-gunner position.
>
> as you cautiously continue down the tunnel, you notice that it is getting
> colder. also, there is a faint smell of decaying flesh in the air, but it's
> musty, as though ancient. the hairs on lesser adventurers' skin would be
> standing up by now, but this party is too hardcore for all that*
>
> a little way later, the tunnel begins to widen into a cave, and the floor
> seems to drop away. the musty smell is almost overwhelming. the dust and
> dirt on the floor here seems to have been recently disturbed, and up ahead,
> just before the drop, there is a black object on the ground.
>
> a little further, you recognise that the black object seems to be a book,
> and it's close to the edge. past the edge, you see, right at the end of the
> torch's throw, an array of spherical objects at roughly ground level. the
> array is in precise arrangement, and spans the width of the cave and
> disappears into the distance past your ability to see.
>
> hairs beginning to stand up, regardless of core level, at this point. very
> cold in the cave. you're about 20m from the edge.
>
> *the dice said so
>
>
>
>
>
>
> On Thu, Sep 4, 2014 at 10:11 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> yus
>
> though shivery is a new attribute
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> is the party going all shivery and shit?
>
>
>
>
>
> On Wed, Sep 3, 2014 at 10:34 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> missing comma indicates that this is now a Traveller conversation
>
>
>
> On Wed, Sep 3, 2014 at 10:33 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> you just fumble your map making DM????
>
> :)
>
>   ------------------------------
>  *From:* Edward Marsden-Jones <eddiemarsdenjones@xxxxxxxxxx>
>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> Nope, mattlebat a seems to have another unexplored tunnel next to it.
>
>
>
>
>
>
> On 3 Sep 2014, at 21:29, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> i assume Swamp means the shivery passage? he pokes his head a bit further
> but the passage continues for some way ahead.
>
> the rest of the party arrive at the shivery/crabster passage intersection
> without incident...
>
>
> On Wed, Sep 3, 2014 at 9:42 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> Bad Ideas r Us
>
>   ------------------------------
>  *From:* Roger Nolan <rog@xxxxxxxxxx>
> *To:* satanworship@xxxxxxxxxxxxx
> *Sent:*
>  *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> …and before we get off track again:
>
> In the absence of any anything even approaching real leadership, Cynfred
> will agree with the shivery passage plan - even though I think it’s a
> spectacularly bad idea.
>
> r
>
>
>
> On 3 Sep 2014, at 08:08, Roger Nolan <rog@xxxxxxxxxx> wrote:
>
> 8 bit games graphics are very popular with the kids these days.
>
> r
>
> On 3 Sep 2014, at 00:15, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> these are hacked iPhone pictures of printouts of Claris Works documents
> with maps originally drawn on a Newton and imported into my Powerbook Duo
> shortly after i left Insignia...
>
> so vintage, yes
>
>
>
> On Tue, Sep 2, 2014 at 4:12 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> gah - there it is!
>
> looks like it's of a certain vintage that one...
>
> :)
>
> I like the sound of the 'shivery passage' - anyone for that one?
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> everyone stunned by the first mattlebat in a while?
>
>
>
>
>
> On Tue, Sep 2, 2014 at 3:07 PM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
>
>
> On Tue, Sep 2, 2014 at 2:58 PM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> holding ...
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> swamp follows the crabsters out of the tunnel. they turn left as one, and
> go charging up the tunnel at full bore for about 50m or so, before taking a
> rapid left turn into a dead end cave littered with crabster shells. the
> live ones vanish into a small hole in the wall ahead.
>
> swamp manages to stamp some stragglers and declares the battle won, but
> the war still going.
>
> backtracking, he discovers another tunnel offshoot, sloping downward a
> little. something about the air in this tunnel gives him a little shiver.
>
> hold on, mattlebat coming through...
>
>
>
>
>
>
> On Tue, Sep 2, 2014 at 11:45 AM, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> arfa takes off in pursuit of the cast of crablets. a few seconds after his
> torch fades off to the left there is the distinctive sound of chitin
> cracking.
>
> search of the cave reveals nothing at all beyond scorpion man detritus. if
> he lived here, he owned nothing.
>
>
>
> On Tue, Sep 2, 2014 at 11:38 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> so that didn't work...
>
> search the cave with the dead scorp-man in it for clues - troll footprints
> and the like
>
>  tracking?
>
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> what is the exact thing you're trying to assume?
>
>
>
>
>
> On Tue, Sep 2, 2014 at 10:32 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> do I have a 'sense troll' skill?
>
> if not, I'll take a guess using mapmaking
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> well since you volunteered that Hadarim was in the caves, the assumption
> was that the trolls might be here too... somewhere
>
>
>
>
>
> On Tue, Sep 2, 2014 at 10:29 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> so we are looking for the remains to two dead trolls - or we are to find
> them in jail somewhere ...
>
> and we chose to explore some caves for some reason...
>
>  Lets gather moss
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: Losing the plot. WAS [Re: Re: descent into
> the depths, yet again]
>
> :-)
>
> all hail the mighty Stan!
>
> ok so... tl;dr... Humph took some dark root beer up to the grogge shoppe,
> and was imprisoned when someone sensed chaos on it. the party went up there
> to argue his case, and mostly succeeded thanks to their Mapmaking skills.
> the deal with the trolls is that they will release him on receipt of
> quality information as to the fate of two trolls who were accompanying
> Hadarim the Lhankor Mhy priest from Crabtown back to Alone.
>
> (Hadarim was originally imprisoned with you when SW started, and
> mysteriously died shortly thereafter in the tunnel before the fight with
> Karvik.)
>
> ring any bells? thought not.
>
>
>
>
>
>
>
>
> On Tue, Sep 2, 2014 at 10:19 AM, Pete <dmarc-noreply@xxxxxxxxxxxxx> wrote:
>
> Stanworship
>
> :)
>
>   ------------------------------
>  *From:* Roger Nolan <rog@xxxxxxxxxx>
> *To:* satanworship@xxxxxxxxxxxxx
> *Sent:*
> *Subject:* [satanworship] Losing the plot. WAS [Re: Re: descent into the
> depths, yet again]
>
> So Humph is in a jail in crabtown (where it took us around 4 years to
> wrestle a troll) - and we have to do something to prove he is innocent of
> the chaos beer I think?
>
>
> I flippantly said something about moss earlier but wasn’t there something
> about moss used to flavour the beer? Should we scrape some off then head
> back?
>
> I’ve tried dredging the Stanworship archives but it’s about 90% trying to
> debug Pete’s mail and then most of the the rest is kittens dressed as
> Cuthulu.
>
> r
>
> On 2 Sep 2014, at 17:51, Pete (Redacted sender "
> tadcastervalentino@xxxxxxxxx" for DMARC) <dmarc-noreply@xxxxxxxxxxxxx>
> wrote:
>
> cat sized then?
>
> or cow sized
>
> I'd suggest cow sized for a herd
>
> ...
>
> So Humph is in a jail in crabtown (where it took us around 4 years to
> wrestle a troll) - and we have to do something to prove he is innocent of
> the chaos beer I think?
>
> close?
>
>   ------------------------------
>  *From:* Jason Proctor <jason@xxxxxxxxxxx>
> *To:* "satanworship@xxxxxxxxxxxxx" <satanworship@xxxxxxxxxxxxx>
> *Sent:*
> *Subject:* [satanworship] Re: descent into the depths, yet again
>
> they *are* larger, so they're a herd
>
> if they were *even* larger, they'd be a club-sized gig
>
>
>
>
>
> On Tue, Sep 2, 2014 at 9:10 AM, Roger Nolan <rog@xxxxxxxxxx> wrote:
>
> And if they were larger?
>
> r
>
>
> On 2 Sep 2014, at 15:54, Jason Proctor <jason@xxxxxxxxxxx> wrote:
>
> if they were smaller, they'd be a swarm
>
>
>
> On Mon, Sep 1, 2014 at 9:24 PM, Pete Ford <dmarc-noreply@xxxxxxxxxxxxx>
> wrote:
>
> Do insects come in herds then?
>
>
> On September 1, 2014, at 4:18PM, Jason Proctor  wrote:
>
> the second left turn goes round a sharp right-hand corner and gradually
> starts to slope downward. as you carefully proceed, the air becomes drier,
> and the stench of ripe chaos fruit begins to give way to another, much
> fainter but no less putrid aroma - rotting flesh.
>
> fortunately the party's ace Mapmaking skills confirm that the smell is
> faint because it's distant in time rather than space, and shouldn't get
> much worse. these skills also allow Chump, Splut, and Arfa to assume that
> the cave at the bottom of this slope is the site of the defeat of the
> scorpion man guard during the original incursion.
>
> after some discussion you decide to proceed slowly. beyond the torches,
> the blackness is total. beyond heavy breathing and the occasional forced
> fart from Chump to lighten things up, the silence is similarly absolute.
> after a few minutes of cautiously edging down the passage, the floor levels
> out.
>
> eventually the torches illuminate the crushed and splintered body of a
> scorpion man in the small cave at the foot of the passage. his chest has
> been caved in by a succession of blows from a blunt instrument, and he is
> missing several legs. the expression on the remains of his face is one of
> anger and frustration.
>
> as the torch grows nearer, a herd of smallish shiny multi-legged insects
> rapidly abandons the corpse.
>
>
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