[pythian] Re: Physics Library

  • From: Bernard Osmond <Bernard.Osmond@xxxxxxxxxxxxxxxxx>
  • To: pythian@xxxxxxxxxxxxx
  • Date: Thu, 08 May 2003 19:15:28 +1000

hey,

> 1. Arrows/crossbow bolts (going along with Bernard's idea) could 
> be used to knock things down, cups could be knocked off tables, 
> lanterns can be shot down.. there's tons of things that be knocked 
> over just to add a bit more interactiveness to the enviroments. 
> AKA, knocking things over just because you can, is always fun.

  yes that was what i was thinking along the lines of. you _have_ to
watch that demo movie of the havok 2 engine, it's so very cool.

> 2. Oh my.. destructable buildings. I cant remember which game has 
> that GeoMod (or something -mod), but this sounds like it would 
> allow us to basically make everything destructable (unless I 
> misunderstood the part about allowing models to break into 
> pieces). Even if we can't have it so powerful spells can wipe out 
> an entire building, we can make destroyable barrels, bridges, 
> perhaps even tree's can be chopped down, and stay down forever.

  it was RedFaction ( that was really the only decent thing going for
the game ).

> 3. Leaves falling off tree's.

  ooh, deitailed.

> 4. Boulders falling down cliffs, as in boulders wont just be 
> static pieces of scenery, but they will actually act like boulders 
> would with proper weight and physics. 

  yes, this is very intresting for our scripted 'triggers'. Instead of
having static ways that things fall, we could have an avalance that has
diffrent results eeach time.

> 1. What will this "physics library" allow us to do exactly that we 
> couldnt do before?

  compare the death scenes in Unreal Tournament with the death scenes in
Unreal Tournament 2003. That is just one of the benifits of a sweet
physics system ( theres is called the karma system ).

  - n30n
    [ http://n30n.amok.dk/ ]


Other related posts: