[pythian] Re: CODE - Network

  • From: mike@xxxxxxxxxxxxx
  • To: pythian@xxxxxxxxxxxxx
  • Date: Sun, 28 Jul 2002 13:33:37 -0500

Yeah, you need to compile the converter program and perhaps the demo
if you want. They should be in the source package, if not then check
on SourceForge again

-mike

On Sun, Jul 28, 2002 at 05:52:03PM +0100, Robert Giddings wrote:
> 
> Hi Mike,
> 
> >Sure, go get Cal3D from cal3d.sf.net and see if you can get it to build
> 
> I downloaded the source code and managed to build the project OK. There is 
> the complier output:
> 
> --------------------Configuration: Cal3D - Win32 Release--------------------
> Compiling resources...
> Compiling...
> animation.cpp
> animation_action.cpp
> animation_cycle.cpp
> bone.cpp
> coreanimation.cpp
> corebone.cpp
> corekeyframe.cpp
> corematerial.cpp
> coremesh.cpp
> coremodel.cpp
> coreskeleton.cpp
> coresubmesh.cpp
> coretrack.cpp
> error.cpp
> global.cpp
> loader.cpp
> mesh.cpp
> mixer.cpp
> model.cpp
> physique.cpp
> Generating Code...
> Compiling...
> platform.cpp
> quaternion.cpp
> renderer.cpp
> saver.cpp
> skeleton.cpp
> springsystem.cpp
> submesh.cpp
> vector.cpp
> Generating Code...
> Linking...
>    Creating library Release/cal3d.lib and object Release/cal3d.exp
> 
> cal3d.dll - 0 error(s), 0 warning(s)
> 
> But when I went to run it, the compiler asked about what exe I was going to 
> use to run it or something. I'll have another look at it later, as there was 
> a README file in the project as well called "Install.txt" or something, 
> which might tell me what to do. Also I might need to download more of the 
> demo files or something from the website.
> Anyway, is their anything that you want me to do specfically?
> 
> Rob G.
> 
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