Yeah, you need to compile the converter program and perhaps the demo if you want. They should be in the source package, if not then check on SourceForge again -mike On Sun, Jul 28, 2002 at 05:52:03PM +0100, Robert Giddings wrote: > > Hi Mike, > > >Sure, go get Cal3D from cal3d.sf.net and see if you can get it to build > > I downloaded the source code and managed to build the project OK. There is > the complier output: > > --------------------Configuration: Cal3D - Win32 Release-------------------- > Compiling resources... > Compiling... > animation.cpp > animation_action.cpp > animation_cycle.cpp > bone.cpp > coreanimation.cpp > corebone.cpp > corekeyframe.cpp > corematerial.cpp > coremesh.cpp > coremodel.cpp > coreskeleton.cpp > coresubmesh.cpp > coretrack.cpp > error.cpp > global.cpp > loader.cpp > mesh.cpp > mixer.cpp > model.cpp > physique.cpp > Generating Code... > Compiling... > platform.cpp > quaternion.cpp > renderer.cpp > saver.cpp > skeleton.cpp > springsystem.cpp > submesh.cpp > vector.cpp > Generating Code... > Linking... > Creating library Release/cal3d.lib and object Release/cal3d.exp > > cal3d.dll - 0 error(s), 0 warning(s) > > But when I went to run it, the compiler asked about what exe I was going to > use to run it or something. I'll have another look at it later, as there was > a README file in the project as well called "Install.txt" or something, > which might tell me what to do. Also I might need to download more of the > demo files or something from the website. > Anyway, is their anything that you want me to do specfically? > > Rob G. > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > >