I notice only that there are less landmarks than in the previous version (in particular there's not the tower) From this picture I'm startin' to understand what u was meanining when u said that the different landmarks must be in separated zones. Am I allowed to draw a version of the city in this way? I will draw it tomorrow if I will have some spare time :) But I think that the fact our graphic engine needs separated zones could be a problem if we are going to develope this game as a MMORPG, and in particular if we are going to permit to the players to construct buildings, 'cause probably they won't pay a great attention about the placing of the buildings and probably this will undercover the flaws of the engine :( Enrico ----- Original Message ----- From: "Darryl Long" <pythianproject@xxxxxxxxxxxx> To: <pythian@xxxxxxxxxxxxx> Sent: Monday, January 27, 2003 4:04 AM Subject: [pythian] Re: Arena Project II > > > I'll draw a picture of it when I get the chance. > > Here's my picture: > > http://www.pythianproject.org/arena/images/city01.gif > > The dirtier, rougher area of town is in the bottom-left (we'll call it > south-west). The nice, rich area is in the north. The south-east is > sort of in the middle, not as rough, not as rich. > > City walls surround the entire city. There should be short guard towers > in each corner and on either side of each gate. > > I have placed marks where the doors should be on the "open" buildings > such as the mayor's palace. > > All the lines-of-sight should be properly limited. There should be only > one major landmark visible at any time, or two or three minor landmarks. > It's not exactly to scale, so the road may be wider or narrower, and > the distances may be longer or shorter. > > I hope it makes sense to everyone. > > Opinions, please? > > Thanks. > > Darryl > >