[pythian] Re: Arena Project II

  • From: "kk" <krauspe@xxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Fri, 24 Jan 2003 19:17:28 +0100

We support textures up to 4096x4096x32 with mipmapping generation support.
There is no hard-coded limit, just the hardware abilities. And the texture
dimensions must be a power of two (e.g. 512x128; 256x256; 1024x512;
1024x1024 ...).

As for the bump mapping, this should be easy to do, maybe we should make
more rendering paths. E.g. one for pre NV20, one for NV20+. I mean we could
use the pixel shader support in higher GeForces to do this.

-kk


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