[pythian] Re: Arena Project II

  • From: "Ariel" <arielr@xxxxxxxxx>
  • To: <pythian@xxxxxxxxxxxxx>
  • Date: Sun, 26 Jan 2003 22:18:22 -0800

Btw I think we should have much less stalls in the new map and more
differents building that is useful ( and where we can enter ) like inn,
blacksmith, bank, mansion, houses, guild, etc...

Last time I didn't know which sort of object to add to the map and needed to
clone a few selection of object many times.

Cheers,

Ariel!

-----Message d'origine-----
De : pythian-bounce@xxxxxxxxxxxxx
[mailto:pythian-bounce@xxxxxxxxxxxxx]De la part de n30n
Envoye : Sunday, January 26, 2003 12:54 PM
A : pythian@xxxxxxxxxxxxx
Objet : [pythian] Re: Arena Project II



hey,

  somebody said something about making objects easierr to pick up ( at least
i think so ), and i think that it could be made more obvious using that text
displaying thing that kk talked about a little while ago. we could put the
name and vital statistics of objects over them when they are highlighted by
the mouse ( sort of like how diablo did the 'brightness' thing around the
objects that were on the ground )

  just a thought.

  - n30n
    [ http://n30n.amok.dk/ ]



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