[gameprogrammer] Re: why Always C++
- From: "Fernando Arturo Gomez Flores" <fernando.gomez@xxxxxxxxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Fri, 7 Sep 2007 12:02:26 -0700
That's right, but behind the scenes your TBitmap object translates into a COM
object. Do you know how does a COM object look like? Hundreds of code lines!
Regards,
Fernando.
--- yassergs@xxxxxxxxxxxxxxx wrote:
From: "Yasser Gonzalez Soto" <yassergs@xxxxxxxxxxxxxxx>
To: "gameprogrammer@xxxxxxxxxxxxx" <gameprogrammer@xxxxxxxxxxxxx>
Subject: [gameprogrammer] why Always C++
Date: Fri, 07 Sep 2007 09:40:48 -0700
Why always C++ is choosed to gammeprogramming?
Delphi is really is really easy for this. My point is, how you load and
show an image in C++?
c++ code:
HBITMAP hbitmap
CDC cdc;
CDC memDC;
HBITMAP oldbitmap;
hbitmap=(HBITMAP)LoadImage(hInstance,IMAGE_BITMAP,FileName,0,0,LR_LOADFROMFILE);
HDC hdc = GetDC(hwnd);
HDC image_dc = CreateCompatibleDC(hdc);
HBITMAP old_hbitmap = (HBITMAP)SelectObject(image_dc,hbitmap);
BitBlt(hdc,50,50,320,192,image_dc,0,0,SRCCOPY);
delphi code:
bitmap:TBitmap;
bitmap:=Tbitmap.Create;
bitmap.LoadFromFile(file_name);
Besides, that 'erase-screen-redraw-screen' business is troublesome
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