On 9/9/07, (r)£$ǖv@M$Ħ ¢(c) $........... <theamericansushi@xxxxxxxxx> wrote: > > where should i start for game programming i really wanna know how rite now > im learning c++ well plz reply i really would apreciate it You have two options: - Going into a school dedicated to game programming - Learning yourself Which one you choose depends of your motivation (hobby or living work?) your age (if you are very young, you can learn by yourself a lot easier) and your money (school can be expensive). I won't say one is better than the other, it depends of yourself. As me for example, I lack everything needed to attend a school and I had the luck to have a Mac SE 30 at the age of 6 to start playing with it. I think I started programming about 14years ago, it starts to be quite some experience, but it is nothing compared to the guys who worked on early unixes nearly 40 years ago. I'm saying this because I think you need two things to be able to write good programme, experience and passion. If you love what you do, experience will come with time, just do it. Ok, enough for the pseudo emotional crap :P If you don't plan to go in a school, for any reason, I suggest you don't think the way you are now. I mean, you said, I know C++, and I want a game to "fit" that language. Of course, with C++ you can write anything you want, but the idea behind it is wrong. To write a game, you must firstly imagine that game. You must know how it will looks like, how you will play it and things like that. Start with a small project you can finish and polish, doing some testings is nice, but finishing a project is what that will make you a "game programmer", even if you make a pong, it doesn't matter, as long as you have the passion and the motivation to continue. When you have the idea of your project, separate it in parts. Like, let's take the pong: - Inputs - Graphics and sound (the art, nothing to do with coding) - Rendering - Audio - AI - Core controller Ok, now, to make that game, you need to be able to make each and all of those parts. So, what you will do is to start a mini project for each of them, until you succeed. So, let's take the input, the goal is to setup a small project in which you can move the mouse and have the coordinates printed into the console, that's enough, for the game, you will do the same, but instead of printing to the console, you will send it to your core controller. You can use SDL or direct OS controls. Then, the graphics, for a pong, it's not really a problem, but here, you can let your imagination do some incredible things, same for the sound effects and music. Now, I put that part in two, but that one hasn't to be done in the same sequence as the coding parts, you can even ask someone else to do it. For rendering, the goal is to be able to print something on the screen, if possible from image files. Here, I suggest you use something like SDL+OpenGL or OpenGL directly you will find hundred of examples for both. For audio, you can use SDL_Mixer or OS Api, also here you will find example, the goal here is to play music with sounds triggered by something, like a key or mouse movement (you migh want to use the input made at stage one for this). Then the AI, for this, a terminal application is what you need, an AI has inputs and ouput, in this case, you give the ball position, and the AI give you the pallet position. Of course, this is a very simple scenario, an you will find a lot of books on AI, but having the AI acts like a function (in->out) is the simplest and a very powerful way of creating nice AI. At last, the core controller, this is the final project, at this point, all the other part should be known. When you are a skilled programmer, you can start here directly, and add the other things on it, but remember to not add something you don't know well to it. Always test elsewhere. I hope this will be of some help to you, I'm not very good at explaining things. If you have any specific question like which book, what's SDL? Try google, then you might post here. Best regards -- Kuon "Don't press that button." http://goyman.com/ Blog: http://kuon.goyman.com/