[gameprogrammer] Re: why Always C++

In our project (a big game) we use 100% plain C.
For the UI we have a lua layer, but all the 3D, network... are 100% in C.

For me C++ is ugly and doesn't bring anything needed, but it's a personal
taste, hopefully, I was able to make the whole project in C.

But you should really code in what you like. If you use OpenGL, there are
language bindings in a lot of different languages.

My cent.
-- 
Kuon

"Don't press that button."
http://goyman.com/
Blog: http://kuon.goyman.com/

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