[gameprogrammer] Re: why Always C++
- From: kuon <kuon@xxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 8 Sep 2007 14:03:44 +0200
In our project (a big game) we use 100% plain C.
For the UI we have a lua layer, but all the 3D, network... are 100% in C.
For me C++ is ugly and doesn't bring anything needed, but it's a personal
taste, hopefully, I was able to make the whole project in C.
But you should really code in what you like. If you use OpenGL, there are
language bindings in a lot of different languages.
My cent.
--
Kuon
"Don't press that button."
http://goyman.com/
Blog: http://kuon.goyman.com/
- Follow-Ups:
- [gameprogrammer] Re: why Always C++
- From: Scott Harper
- References:
- [gameprogrammer] Re: why Always C++
- From: Fernando Arturo Gomez Flores
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- » [gameprogrammer] Re: why Always C++
- [gameprogrammer] Re: why Always C++
- From: Scott Harper
- [gameprogrammer] Re: why Always C++
- From: Fernando Arturo Gomez Flores