[gameprogrammer] Re: why Always C++
- From: "Lilith Calbridge" <lilith@xxxxxxxxx>
- To: <gameprogrammer@xxxxxxxxxxxxx>
- Date: Sat, 08 Sep 2007 13:10:08 -0500
And when you get down to it, you can create structs with functions in
them. :-)
Truth to tell, I stayed away from C# for quite a while, mostly because
of its partial resemblance to Java and its tendency to make an object of
virtually everything. Now that I'm past that I'm beginning to like it.
If it weren't for potential speed issues I'd probably start doing games
in it.
Choice of language is a personal thing and a comfort thing. Don't let
lack of understanding of a language stop you from taking a look. It
might have some things about it that ease your burden or provide
something that's lacking in another language.
--
Lilith
>>> On 9/8/2007 at 12:19 PM, Scott Harper <lareon@xxxxxxxxxxx> wrote:
> This is very true. I've got a project on the backburner I'm working
> on using OpenGL and Java, complete with controller (gamepad) input
> capability. You're really not stuck with C++ at all. (Though when I
> have to use something other than Java, I prefer C++, just because the
> objects really do it for me. I like objects. ^_^ But I can just as
> easily see how you wouldn't need them because you could simply make
> the same functionality with a few structs and some well-placed/named
> functions.
>
> Just do what you like and have fun! ^_^
>
> -- Scott
>
> On Sep 8, 2007, at 6:03 AM, kuon wrote:
>
>> In our project (a big game) we use 100% plain C.
>>
>> For the UI we have a lua layer, but all the 3D, network... are 100%
>> in C.
>>
>> For me C++ is ugly and doesn't bring anything needed, but it's a
>> personal taste, hopefully, I was able to make the whole project in
C.
>>
>> But you should really code in what you like. If you use OpenGL,
>> there are language bindings in a lot of different languages.
>>
>> My cent.
>> --
>> Kuon
>>
>> "Don't press that button."
>> http://goyman.com/
>> Blog: http://kuon.goyman.com/
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- References:
- [gameprogrammer] Re: why Always C++
- From: Fernando Arturo Gomez Flores
- [gameprogrammer] Re: why Always C++
- From: kuon
- [gameprogrammer] Re: why Always C++
- From: Scott Harper
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