[gameprogrammer] why Always C++

  • From: "Yasser Gonzalez Soto" <yassergs@xxxxxxxxxxxxxxx>
  • To: "gameprogrammer@xxxxxxxxxxxxx" <gameprogrammer@xxxxxxxxxxxxx>
  • Date: Fri, 07 Sep 2007 09:40:48 -0700

Why always C++ is choosed to gammeprogramming?

Delphi is really is really easy for this. My point is, how you load and show an image in C++?

c++ code:
 HBITMAP hbitmap
 CDC cdc;
 CDC memDC;
 HBITMAP oldbitmap;

 
hbitmap=(HBITMAP)LoadImage(hInstance,IMAGE_BITMAP,FileName,0,0,LR_LOADFROMFILE);

 HDC hdc = GetDC(hwnd);
 HDC image_dc = CreateCompatibleDC(hdc);        


 HBITMAP old_hbitmap = (HBITMAP)SelectObject(image_dc,hbitmap);

 BitBlt(hdc,50,50,320,192,image_dc,0,0,SRCCOPY);

delphi code:

 bitmap:TBitmap;

 bitmap:=Tbitmap.Create;
 bitmap.LoadFromFile(file_name);



Besides, that 'erase-screen-redraw-screen' business is troublesome






---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: