[gameprogrammer] Re: why Always C++
- From: Roger D Vargas <luo_hei@xxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Fri, 07 Sep 2007 11:52:59 -0400
Yasser Gonzalez Soto escribió:
Why always C++ is choosed to gammeprogramming?
Probably because generates smaller and faster executables, it has been
proved to be a solid cross platform language, it has an standard (Delphi
is controlled by Borland) and perhaps many more reasons. I dont have a
formal academic formation, so I can only speak based on personal
experience which may be influenced by subjetive factors.
And, like Chrys said, sounds cool. It is like learning chinese or japanese.
Believe me, probably we all have been there, nobody was born knowing C,
except, perhaps Dennis Ritchie. It is a long process, it is as painful
as a Jack Bauer's day and once you know it wont be a bed of roses
neither, but it is the optimal solution.
Delphi is really is really easy for this. My point is, how you load and
show an image in C++?
c++ code:
HBITMAP hbitmap
CDC cdc;
CDC memDC;
HBITMAP oldbitmap;
Too many lines and totally unportable I guess. somebody posted a way to
do it using sdl in just 2 lines. Using an sdl binding for Delphi would
provide you the same quick way, but wont solve the portability and giant
code problems.
Besides, that 'erase-screen-redraw-screen' business is troublesome
It is the way it works, it has been this way since... well, I cant
remember. The give-flowers-and-poems bussiness is troublesome, I would
prefer the old method of hitting the girl in the head with a club and
drag her to my cave.
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- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
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- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
Why always C++ is choosed to gammeprogramming?
Delphi is really is really easy for this. My point is, how you load and show an image in C++?
c++ code: HBITMAP hbitmap CDC cdc; CDC memDC; HBITMAP oldbitmap;
Besides, that 'erase-screen-redraw-screen' business is troublesome
- [gameprogrammer] Re: why Always C++
- From: Charlie Lobo
- [gameprogrammer] why Always C++
- From: Yasser Gonzalez Soto