[gameprogrammer] Re: why Always C++
- From: Scott Harper <lareon@xxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 8 Sep 2007 11:19:37 -0600
This is very true. I've got a project on the backburner I'm working
on using OpenGL and Java, complete with controller (gamepad) input
capability. You're really not stuck with C++ at all. (Though when I
have to use something other than Java, I prefer C++, just because the
objects really do it for me. I like objects. ^_^ But I can just as
easily see how you wouldn't need them because you could simply make
the same functionality with a few structs and some well-placed/named
functions.
Just do what you like and have fun! ^_^
-- Scott
On Sep 8, 2007, at 6:03 AM, kuon wrote:
In our project (a big game) we use 100% plain C.
For the UI we have a lua layer, but all the 3D, network... are 100%
in C.
For me C++ is ugly and doesn't bring anything needed, but it's a
personal taste, hopefully, I was able to make the whole project in C.
But you should really code in what you like. If you use OpenGL,
there are language bindings in a lot of different languages.
My cent.
--
Kuon
"Don't press that button."
http://goyman.com/
Blog: http://kuon.goyman.com/
- Follow-Ups:
- [gameprogrammer] Re: why Always C++
- From: Lilith Calbridge
- References:
- [gameprogrammer] Re: why Always C++
- From: Fernando Arturo Gomez Flores
- [gameprogrammer] Re: why Always C++
- From: kuon
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- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
In our project (a big game) we use 100% plain C.For the UI we have a lua layer, but all the 3D, network... are 100% in C.
For me C++ is ugly and doesn't bring anything needed, but it's a personal taste, hopefully, I was able to make the whole project in C.
But you should really code in what you like. If you use OpenGL, there are language bindings in a lot of different languages.
My cent. -- Kuon "Don't press that button." http://goyman.com/ Blog: http://kuon.goyman.com/
- [gameprogrammer] Re: why Always C++
- From: Lilith Calbridge
- [gameprogrammer] Re: why Always C++
- From: Fernando Arturo Gomez Flores
- [gameprogrammer] Re: why Always C++
- From: kuon