[gameprogrammer] Re: why Always C++
- From: Bob Pendleton <bob@xxxxxxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Sat, 08 Sep 2007 19:36:09 -0500
On Fri, 2007-09-07 at 09:40 -0700, Yasser Gonzalez Soto wrote:
> Why always C++ is choosed to gammeprogramming?
>
> Delphi is really is really easy for this. My point is, how you load and
> show an image in C++?
>
> c++ code:
NO, this is not how you load and show and image in C++. It is how you do
it using what looks like the windows api. The windows API is *NOT* part
of C++. There is nothing that is part of C++ that addresses loading or
showing pictures.
Please stop wasting time with this. Until you understand the difference
between a language and a library (api) you are just sounding silly.
Bob Pendleton
> HBITMAP hbitmap
> CDC cdc;
> CDC memDC;
> HBITMAP oldbitmap;
>
>
> hbitmap=(HBITMAP)LoadImage(hInstance,IMAGE_BITMAP,FileName,0,0,LR_LOADFROMFILE);
>
> HDC hdc = GetDC(hwnd);
> HDC image_dc = CreateCompatibleDC(hdc);
>
>
> HBITMAP old_hbitmap = (HBITMAP)SelectObject(image_dc,hbitmap);
>
> BitBlt(hdc,50,50,320,192,image_dc,0,0,SRCCOPY);
>
> delphi code:
>
> bitmap:TBitmap;
>
> bitmap:=Tbitmap.Create;
> bitmap.LoadFromFile(file_name);
>
>
>
> Besides, that 'erase-screen-redraw-screen' business is troublesome
>
>
>
>
>
>
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- References:
- [gameprogrammer] why Always C++
- From: Yasser Gonzalez Soto
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- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- » [gameprogrammer] Re: why Always C++
- [gameprogrammer] why Always C++
- From: Yasser Gonzalez Soto