[gameprogrammer] Re: Linux and win32 dev environment

  • From: "DARKGuy ." <dark.guy.2008@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 20 Sep 2007 11:33:08 -0400

Also, I forgot... you need to have your libraries in win32 format... it
isn't like in cygwin where you use .so files and copy them and they'll work,
you have to find development binaries or .dlls to use them under windows.

On 9/20/07, DARKGuy . <dark.guy.2008@xxxxxxxxx> wrote:
>
> I don't know much about cygwin... but I use MinGW for win32 development.
> All I have to do is to install MinGW through the installer, add the
> C:\MinGW\Bin path to the PATH environment variable in the system and rename
> mingw32-make.exe to make.exe and you're done. At least I do it like that
> when I'm testing my iteam game in Windows. Compiling is just like linux,
> type make... needless to say you'll have to edit your Makefile, obviously.
>
> You could also install MSYS (Minimal SYStem) which acts as a kind of
> "bash" shell with environment variables and all for Windows. It'll use MinGW
> so be sure to do not rename mingw32-make.exe if you're gonna use MSYS.
>
> Good luck.
>
> On 9/20/07, Bob Kozdemba <bkozdemba@xxxxxxxxx> wrote:
> >
> > Hello Game Programmers:
> > I would be very interested to hear what tools people are using to
> > support a mixed Linux/win32 development environment. We need to
> > deliver linux and native win32 binaries (w/o cygwin dlls').
> >
> > In our shop we use Intel compilers on both OS platforms and shell
> > scripts to create and call our Makefiles. In the win32 side, we use
> > cygwin to create our Makefiles and call our shell scripts and it's
> > ugly.
> >
> > The problem is that recently cygwin's "make" and "bash" have been
> > changed in such a way that our scripts have broke.
> >
> > Is there any commercial tool available that would help?
> >
> > Thanks,
> > Bob
> >
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> >
> >
> >
>

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