[gameprogrammer] Re: Linux and win32 dev environment
- From: Martin Gerhardy <martin.gerhardy@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 20 Sep 2007 22:24:33 +0200
Am Donnerstag, den 20.09.2007, 20:47 +0200 schrieb Olivier Delannoy:
> I would give a try at CMake which support intel compiler on both platforms.
You could also try Codeblocks - it supports a bunch of compilers, is
multiplattform and you can use one project file for every plattform.
> On 9/20/07, Enrico Zschemisch <enrico.zschemisch@xxxxxx> wrote:
> > Hi,
> >
> >
> > > I would be very interested to hear what tools people are using to
> > > support a mixed Linux/win32 development environment. We need to
> > > deliver linux and native win32 binaries (w/o cygwin dlls').
> > We simply use MS Visual C++ 2005 for Windows binaries and GCC/scons for
> > everything else (Linux/BSD/OSX). No problems so far, however you need two
> > maintainers at least.
> >
> > You could use CMake to generate VS project files and GNU makefiles from a
> > single source.
> >
> >
> > Best regards,
> > Enrico
> > --
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- [gameprogrammer] Re: Linux and win32 dev environment
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- [gameprogrammer] Linux and win32 dev environment
- From: Bob Kozdemba
- [gameprogrammer] Re: Linux and win32 dev environment
- From: Enrico Zschemisch
- [gameprogrammer] Re: Linux and win32 dev environment
- From: Olivier Delannoy