[gameprogrammer] Re: Linux and win32 dev environment
- From: "Olivier Delannoy" <olivier.delannoy@xxxxxxxxx>
- To: gameprogrammer@xxxxxxxxxxxxx
- Date: Thu, 20 Sep 2007 20:47:13 +0200
I would give a try at CMake which support intel compiler on both platforms.
On 9/20/07, Enrico Zschemisch <enrico.zschemisch@xxxxxx> wrote:
> Hi,
>
>
> > I would be very interested to hear what tools people are using to
> > support a mixed Linux/win32 development environment. We need to
> > deliver linux and native win32 binaries (w/o cygwin dlls').
> We simply use MS Visual C++ 2005 for Windows binaries and GCC/scons for
> everything else (Linux/BSD/OSX). No problems so far, however you need two
> maintainers at least.
>
> You could use CMake to generate VS project files and GNU makefiles from a
> single source.
>
>
> Best regards,
> Enrico
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Olivier Delannoy
ATER
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Versailles University, FRANCE
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- Follow-Ups:
- [gameprogrammer] Re: Linux and win32 dev environment
- From: Martin Gerhardy
- References:
- [gameprogrammer] Linux and win32 dev environment
- From: Bob Kozdemba
- [gameprogrammer] Re: Linux and win32 dev environment
- From: Enrico Zschemisch
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- » [gameprogrammer] Re: Linux and win32 dev environment
- » [gameprogrammer] Re: Linux and win32 dev environment
- » [gameprogrammer] Re: Linux and win32 dev environment
- » [gameprogrammer] Re: Linux and win32 dev environment
- » [gameprogrammer] Re: Linux and win32 dev environment
- » [gameprogrammer] Re: Linux and win32 dev environment
- » [gameprogrammer] Re: Linux and win32 dev environment
- [gameprogrammer] Re: Linux and win32 dev environment
- From: Martin Gerhardy
- [gameprogrammer] Linux and win32 dev environment
- From: Bob Kozdemba
- [gameprogrammer] Re: Linux and win32 dev environment
- From: Enrico Zschemisch