[gameprogrammer] Linux and win32 dev environment

Hello Game Programmers:
I would be very interested to hear what tools people are using to
support a mixed Linux/win32 development environment. We need to
deliver linux and native win32 binaries (w/o cygwin dlls').

In our shop we use Intel compilers on both OS platforms and shell
scripts to create and call our Makefiles. In the win32 side, we use
cygwin to create our Makefiles and call our shell scripts and it's
ugly.

The problem is that recently cygwin's "make" and "bash" have been
changed in such a way that our scripts have broke.

Is there any commercial tool available that would help?

Thanks,
Bob

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