[gameprogrammer] Re: Linux and win32 dev environment

Thanks for all the replies!

Bob

On 9/20/07, Martin Gerhardy <martin.gerhardy@xxxxxxxxx> wrote:
> Am Donnerstag, den 20.09.2007, 20:47 +0200 schrieb Olivier Delannoy:
> > I would give a try at CMake which support intel compiler on both platforms.
>
> You could also try Codeblocks - it supports a bunch of compilers, is 
> multiplattform and you can use one project file for every plattform.
>
> > On 9/20/07, Enrico Zschemisch <enrico.zschemisch@xxxxxx> wrote:
> > > Hi,
> > >
> > >
> > > > I would be very interested to hear what tools people are using to
> > > > support a mixed Linux/win32 development environment. We need to
> > > > deliver linux and native win32 binaries (w/o cygwin dlls').
> > > We simply use MS Visual C++ 2005 for Windows binaries and GCC/scons for 
> > > everything else (Linux/BSD/OSX). No problems so far, however you need two 
> > > maintainers at least.
> > >
> > > You could use CMake to generate VS project files and GNU makefiles from a 
> > > single source.
> > >
> > >
> > > Best regards,
> > > Enrico
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