[gameprogrammer] Re: Linux and win32 dev environment

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Are you kidding?



®£$ǖ"v@M$Ħ ¢© $........... wrote:
> hey,
> since you guys should know a lot about computers could you tell me
> how o make a connection with modem.I have the wire i plug it in and
> it doesnt work. I tried everything could you pleas tell me.
>
> 
> On 9/21/07, *Bob Kozdemba* <bkozdemba@xxxxxxxxx
> <mailto:bkozdemba@xxxxxxxxx>> wrote:
>
>     Thanks for all the replies!
>
>     Bob
>
>     On 9/20/07, Martin Gerhardy < martin.gerhardy@xxxxxxxxx
>     <mailto:martin.gerhardy@xxxxxxxxx>> wrote:
>     > Am Donnerstag, den 20.09.2007, 20:47 +0200 schrieb Olivier
>     Delannoy:
>     > > I would give a try at CMake which support intel compiler on
>     both platforms.
>     >
>     > You could also try Codeblocks - it supports a bunch of
>     compilers, is multiplattform and you can use one project file
>     for every plattform.
>     >
>     > > On 9/20/07, Enrico Zschemisch <enrico.zschemisch@xxxxxx
>     <mailto:enrico.zschemisch@xxxxxx>> wrote:
>     > > > Hi,
>     > > >
>     > > >
>     > > > > I would be very interested to hear what tools people are
>     using to
>     > > > > support a mixed Linux/win32 development environment. We
>     need to
>     > > > > deliver linux and native win32 binaries (w/o cygwin dlls').
>     > > > We simply use MS Visual C++ 2005 for Windows binaries and
>     GCC/scons for everything else (Linux/BSD/OSX). No problems so
>     far, however you need two maintainers at least.
>     > > >
>     > > > You could use CMake to generate VS project files and GNU
>     makefiles from a single source.
>     > > >
>     > > >
>     > > > Best regards,
>     > > > Enrico
>     > > > --
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>     > >
>     >
>     >
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> --
> Reply,
> ®(((???£   Ŝǖ"v@ˉ˘MśĦ ¢  ???)))©

- --
I am RETRO Sci Fi
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http://www.geekytechguy.net
Ham it up! kb1odg
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