[gameprogrammer] Re: Linux and win32 dev environment

I don't know much about cygwin... but I use MinGW for win32 development. All
I have to do is to install MinGW through the installer, add the C:\MinGW\Bin
path to the PATH environment variable in the system and rename
mingw32-make.exe to make.exe and you're done. At least I do it like that
when I'm testing my iteam game in Windows. Compiling is just like linux,
type make... needless to say you'll have to edit your Makefile, obviously.

You could also install MSYS (Minimal SYStem) which acts as a kind of "bash"
shell with environment variables and all for Windows. It'll use MinGW so be
sure to do not rename mingw32-make.exe if you're gonna use MSYS.

Good luck.

On 9/20/07, Bob Kozdemba <bkozdemba@xxxxxxxxx> wrote:
>
> Hello Game Programmers:
> I would be very interested to hear what tools people are using to
> support a mixed Linux/win32 development environment. We need to
> deliver linux and native win32 binaries (w/o cygwin dlls').
>
> In our shop we use Intel compilers on both OS platforms and shell
> scripts to create and call our Makefiles. In the win32 side, we use
> cygwin to create our Makefiles and call our shell scripts and it's
> ugly.
>
> The problem is that recently cygwin's "make" and "bash" have been
> changed in such a way that our scripts have broke.
>
> Is there any commercial tool available that would help?
>
> Thanks,
> Bob
>
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