Evan, I'm on here with you also, a Torque user, as you'll remember from the book forum on the torque forums. Also, I am getting ready to install Mandrake linux 10.1 as my development OS, now that I finally have an engine capable of cross compilation, only one issue I am trying to figure out, is what would be the best modeling software for linux, or am I still going to have to dual boot into windows to use milkshape3d and caligari.. Oh well. Ken -----Original Message----- From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Evan Stone Sent: Tuesday, March 08, 2005 4:09 PM To: gameprogrammer@xxxxxxxxxxxxx Subject: [gameprogrammer] Re: Fast development over multiple platforms, which language? > I guess I'm this list's Torque proponent. well, you're not the only one, brian. :) i've been just getting into torque lately and i think it might fit very well into jason's goals. unfortunately I haven't hat *that* much experience with it yet, but i'm enjoying what i've done so far. -e --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html