[gameprogrammer] Re: Fast development over multiple platforms, which language?

  • From: Brian Barrett <brian.ripoff@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 8 Mar 2005 14:01:30 +0000

some people mensioned that you can compile java, which i suspected,
and that you can use Open GL with it, which i didn't.

can you give some links for these?

also, i would always see java as interpreted; whats the difference
between interpreting bytecode( effecively another architecture ) and
interpreting BASIC style commands. its faster to interpret byte code
but it is still iterpreted, yes? unless its compiled, which is
confusing.

personally i'd prefer if c/c++ was compiled into a bytecode and then
recompiled into native code when you install the program. the problem
is the lack of cross platform libraries like java, which are ( i think
), it's greatest strength.


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