[gameprogrammer] Re: Fast development over multiple platforms, which language?

> I guess I'm this list's Torque proponent.

well, you're not the only one, brian. :)

i've been just getting into torque lately and i think it might fit very well
into jason's goals. unfortunately I haven't hat *that* much experience with
it yet, but i'm enjoying what i've done so far.


-e


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