Try blender, its got a confusing interface but its very powerfull, has both windows and linux versions and is its free. Dominic McDonnell Storm Shadow wrote: >Evan, > >I'm on here with you also, a Torque user, as you'll remember from the book >forum on the torque forums. Also, I am getting ready to install Mandrake >linux 10.1 as my development OS, now that I finally have an engine capable >of cross compilation, only one issue I am trying to figure out, is what >would be the best modeling software for linux, or am I still going to have >to dual boot into windows to use milkshape3d and caligari.. Oh well. > >Ken > > >-----Original Message----- >From: gameprogrammer-bounce@xxxxxxxxxxxxx >[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Evan Stone >Sent: Tuesday, March 08, 2005 4:09 PM >To: gameprogrammer@xxxxxxxxxxxxx >Subject: [gameprogrammer] Re: Fast development over multiple platforms, >which language? > > > >>I guess I'm this list's Torque proponent. >> >> > >well, you're not the only one, brian. :) > >i've been just getting into torque lately and i think it might fit very well >into jason's goals. unfortunately I haven't hat *that* much experience with >it yet, but i'm enjoying what i've done so far. > > >-e > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html