[gameprogrammer] Re: Fast development over multiple platforms, which language?

  • From: Dominic McDonnell <telarau@xxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Thu, 10 Mar 2005 00:03:15 +1100

Try blender, its got a confusing interface but its very powerfull, has 
both windows and linux versions and is its free.

Dominic McDonnell

Storm Shadow wrote:

>Evan,
>
>I'm on here with you also, a Torque user, as you'll remember from the book
>forum on the torque forums.  Also, I am getting ready to install Mandrake
>linux 10.1 as my development OS, now that I finally have an engine capable
>of cross compilation, only one issue I am trying to figure out, is what
>would be the best modeling software for linux, or am I still going to have
>to dual boot into windows to use milkshape3d and caligari..  Oh well.
>
>Ken
>
>
>-----Original Message-----
>From: gameprogrammer-bounce@xxxxxxxxxxxxx
>[mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Evan Stone
>Sent: Tuesday, March 08, 2005 4:09 PM
>To: gameprogrammer@xxxxxxxxxxxxx
>Subject: [gameprogrammer] Re: Fast development over multiple platforms,
>which language?
>
>  
>
>>I guess I'm this list's Torque proponent.
>>    
>>
>
>well, you're not the only one, brian. :)
>
>i've been just getting into torque lately and i think it might fit very well
>into jason's goals. unfortunately I haven't hat *that* much experience with
>it yet, but i'm enjoying what i've done so far.
>
>
>-e
>
>
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