[gameprogrammer] Re: Fast development over multiple platforms, which language?

  • From: Szasz Pal <space@xxxxxxxxxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Tue, 08 Mar 2005 16:39:38 +0200

>>While with
>>java you have to stick with awt/swing.
> 
> 
> This is false.  Java gains MUCH power through the use of JNI (Java 
> Native Interface) libraries.  Java-based bindings to native machine 
> code.  The eclipse group has a GUI toolkit out which abstracts GUI 
> development to native UI code, rather than cheating the way Java's AWT 
> works.  It's called the SWT (Simple Widget Tool).  I'm sure there are 
> others, though, and you can create new bindings to other 
> libraries/tools if you wish.
Ok, I was not accurate :-)
What I wanted to say is, 99% of the people use the GUI provided by sun.
If all the C/C++ coders would use gtk, on all the platforms, maybe life 
would be more easier to C++ coders as well ;-)

-- 
Best regards,
Szasz Pal
----------------
Space Software Studio
http://www.spacesoftwarestudio.com


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