Daniel Cordeiro wrote: >I've searched for Dawn of War on Google and found that this game is a >strategy game, not a first-person shooter (FPS) game. > > > Yes, but it's a *real time* strategy game. And it's just as fast and furious as a FPS. And supports up to 8 players (at the moment) so in terms of technical challenge I can't see much difference to FPS. >Someone told me that Diablo II has distributed servers (but is not P2P) as >well. > >I think (but I'm guessing) that strategies and RPG games are more >easier to distribute the server processing because they can work >better with more latency than FPS games. > > > > Well it is real time remember. If you ever played something like Counter Strike (even source) you will know that when a high pinger (>400) joins the server, everyone starts to lag and jerk about. Usually the high pinger gets "asked" to go elsewhere. >[ ]'s >Daniel > >On Fri, 04 Mar 2005 11:46:11 +0000, Tom Wilson <t.wilson@xxxxxxxxx> wrote: > > >>Dawn Of War is interesing because it used a peer-to-peer system. Or a >>distributed server system if you like. >> >>Although one person creates the game, the creator can leave and so can >>any of the other players. remaining players are free to play on. >> >> > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html