[gameprogrammer] Re: FPS with distributed servers

  • From: Infinite Possibilities <List@xxxxxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 05 Mar 2005 10:34:59 -0800

>>Seems to me that if you separate the world in a different way, you could 
>>relieve most of those problems. And with the Gigabit routers being very 
>>affordable, relatively speaking, these days, I'm thinking the 
>>inter-server comunication wouldn't be a problem. Hmmm.... May have to 
>>play around with this, see if i can get something up and running as a 
>>proof of concept. ;-)
>>
>>    
>>
>Hmm, sounds interesting! Would be cool to see what you come up with.
>  
>
Will keep you in the loop then. :-) The server stuff isn't scheduled to 
be written till neer the middle of development wich is still a little 
less than a year away.

Have Fun,
Darren

-- 
If one is to assume an Infinite Universe, one must also assume an Infinite 
number of Possibilities.




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