[gameprogrammer] Re: FPS with distributed servers

  • From: Nick Howes <csucew@xxxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 05 Mar 2005 18:26:12 +0000

Infinite Possibilities wrote:

>Seems to me that if you separate the world in a different way, you could 
>relieve most of those problems. And with the Gigabit routers being very 
>affordable, relatively speaking, these days, I'm thinking the 
>inter-server comunication wouldn't be a problem. Hmmm.... May have to 
>play around with this, see if i can get something up and running as a 
>proof of concept. ;-)
>
Hmm, sounds interesting! Would be cool to see what you come up with.


---------------------
To unsubscribe go to http://gameprogrammer.com/mailinglist.html


Other related posts: