Carlos Lopez wrote: >Yes but the servers could be connected with 100mbps LAN, connection >speed would not be a problem. > It adds up when you have many thousands of players :) >Instead I think that there should be different IO servers for >different real locations (US, UK, Canada, Mexico, etc.) that simply >recieve that data of player actions and see if they are legal. Then it >just sends all the commands, compressed into a package, through LAN >preferably, but normal internet broadband would work too (though >slower), into a server that processes the world, this server can be >divided into as many areas per server that you want, and as many >functions per server thant you want, after it is all processed the >main world server send the information back to the IO server which >sends it to all the players. > I agree, it could speed things up if you let players connect to a local server, and then getting the data to other players could be much quicker, especially to those on the same local server. --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html