[gameprogrammer] Re: FPS with distributed servers

  • From: Nick Howes <csucew@xxxxxxxxxxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Sat, 05 Mar 2005 14:12:22 +0000

Carlos Lopez wrote:

>Yes but the servers could be connected with 100mbps LAN, connection
>speed would not be a problem. 
>
It adds up when you have many thousands of players :)

>Instead I think that there should be different IO servers for
>different real locations (US, UK, Canada, Mexico, etc.) that simply
>recieve that data of player actions and see if they are legal. Then it
>just sends all the commands, compressed into a package, through LAN
>preferably, but normal internet broadband would work too (though
>slower), into a server that processes the world, this server can be
>divided into as many areas per server that you want, and as many
>functions per server thant you want, after it is all processed the
>main world server send the information back to the IO server which
>sends it to all the players.
>
I agree, it could speed things up if you let players connect to a local 
server, and then getting the data to other players could be much 
quicker, especially to those on the same local server.


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