[gameprogrammer] Re: FPS with distributed servers

  • From: Daniel Cordeiro <dcordeiro@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 4 Mar 2005 08:49:06 -0300

On Fri, 04 Mar 2005 10:32:46 +1300, Jacob Briggs
<jacob_briggs@xxxxxxxxxxxxxxx> wrote:
> IIRC Doom3 was going to have a distributed server, but was deemed not
> appropriate for whatever reason.

Interesting.

> Halo2's game server stuff is kinda
> interesting, if the xbox hosting the game leaves, the server will
> automatically jump to another players xbox. Not quite what your talking
> about though.

Nice feature.

> Personally I think having a distributed server would
> introduce all sorts of weird latency issues, but thats a naive
> assumption :)

Maybe the fact that none "big commercial game" uses distributed or P2P
servers is a symptom of this issues.

> I would like to hear more on the subject.

Me too. :-)


Regards,
Daniel


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