>Now is a model like that workable or am I just crazy? ;-) i suspect they have something like that cause every now and then the game will be running fine but the auction house and mailbox will lag like a mofo, so could be thats all on a diff server, or atleast a diff thread/process/whatever ::shrug:: On Sat, 05 Mar 2005 10:14:09 -0800, Infinite Possibilities <List@xxxxxxxxxxxxxxxxxxx> wrote: > > >I would imagine that would create a massive amount of inter-server > >communication, as all these things are related. This would probably end > >up being really slow. Can you think of any advantage to a server model > >like this? OOP is a good idea but you can do that within one server, > >where they can communicate on the same computer which is obviously far > >faster. The WoW system doesn't need much communication between servers > >as it just needs to send a small amount of data whenever a player moves > >from one continent to the other. > > > > > > > > Well, from what I understand, most of the time you are working with > Server clusters anyway, so I don't think you would have any more inter > server communication that in the other model. > > The main server advantage I was thinking of would be that you don't have > any server boundries. And if you balanced the load properly I think you > would see less lag as well. The reason I say this is that there would > never be a server were everyone was on that was trying to do everything > while your the other servers sit mosetly unused. > > Anyone remember Star Wars: Galaxies? They used the WoW version and every > time I would go into a city that was actually bustling with players lag > would get horendus. Then there was all the server boundry bugs, pets > stop following you, various city problems. > > Seems to me that if you separate the world in a different way, you could > relieve most of those problems. And with the Gigabit routers being very > affordable, relatively speaking, these days, I'm thinking the > inter-server comunication wouldn't be a problem. Hmmm.... May have to > play around with this, see if i can get something up and running as a > proof of concept. ;-) > > Have Fun, > Darren > > -- > If one is to assume an Infinite Universe, one must also assume an Infinite > number of Possibilities. > > --------------------- > To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html