IIRC Doom3 was going to have a distributed server, but was deemed not appropriate for whatever reason. Halo2's game server stuff is kinda interesting, if the xbox hosting the game leaves, the server will automatically jump to another players xbox. Not quite what your talking about though. Personally I think having a distributed server would introduce all sorts of weird latency issues, but thats a naive assumption :) I would like to hear more on the subject. Jake Daniel Cordeiro wrote: >Hi, > > >My name is Daniel and I'm a MSc. candidate student at University of >Sao Paulo, Brazil. > >I'm studying scalability of event-driven servers. In particular, I'm >interested in finding ways to use some low-level operating system >facilities to scale up this kind of servers. We will use the >QuakeWorld server (from Quake I) as a proof-of-concept application. > >Before trying to scale up (add more players using only one machine), >we will try to scale out (add more players using several machines). > >I wasn't able to find any example of first-person shooting (FPS) game >(like Quake) that uses some kind of distributed computation for >server-side (neither p2p or clustered architectures). > >Do you guys know any kind FPS that uses distributed server architecture? >Or the latency introduced by this kind of server architecture is too >high for FPS games? > > >Thanks in advance, >Daniel > > >--------------------- >To unsubscribe go to http://gameprogrammer.com/mailinglist.html > > > > > > -- Named after its country of origin 'England', English is a little known dialect used by up to 1.5 billion non-Americans worldwide. Some interesting but obviously incorrect features of the language include: - queues of people - wonderful coloUrs - the useful metal aluminIum - the exotic herbs (h-urbs), basil (ba-zil) and oregano (o-re-gaa-no) - specialiSed books called 'dictionaries' that tell you how to spell words correctly Many people using this bizarre gutter speak also subscribe to the pagan belief that water freezes at 0 degrees and that distances should be measured in the forbidden mathematical system of base-10... --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html