[gameprogrammer] Re: FPS with distributed servers

  • From: Tom Wilson <t.wilson@xxxxxxxxx>
  • To: gameprogrammer@xxxxxxxxxxxxx
  • Date: Fri, 04 Mar 2005 11:46:11 +0000

Dawn Of War is interesing because it used a peer-to-peer system.  Or a 
distributed server system if you like.

Although one person creates the game, the creator can leave and so can 
any of the other players.  remaining players are free to play on.


>On Fri, 04 Mar 2005 10:32:46 +1300, Jacob Briggs
><jacob_briggs@xxxxxxxxxxxxxxx> wrote:
>  
>
>>IIRC Doom3 was going to have a distributed server, but was deemed not
>>appropriate for whatever reason.
>>    
>>
>
>Interesting.
>
>  
>
>>Halo2's game server stuff is kinda
>>interesting, if the xbox hosting the game leaves, the server will
>>automatically jump to another players xbox. Not quite what your talking
>>about though.
>>    
>>
>
>Nice feature.
>
>  
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>>Personally I think having a distributed server would
>>introduce all sorts of weird latency issues, but thats a naive
>>assumption :)
>>    
>>
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>Maybe the fact that none "big commercial game" uses distributed or P2P
>servers is a symptom of this issues.
>
>  
>
>>I would like to hear more on the subject.
>>    
>>
>
>Me too. :-)
>
>
>Regards,
>Daniel
>
>
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