[projectaon] Re: 01HH Comments

  • From: jffdougan@xxxxxxxxxxx
  • To: projectaon@xxxxxxxxxxxxx
  • Date: Thu, 12 Jun 2008 19:56:11 +0000

How about using option 4, and deducting 1 point of damage inflicted for every 
bullet shy of 6?


JD
 -------------- Original message ----------------------
From: Jonathan Blake <blake.jon@xxxxxxxxx>
> On Mon, Jun 9, 2008 at 2:07 PM, Iain Smith <iainsmith@xxxxxxxxx> wrote:
> > I'm not sure, I always played it so that if you have less than 6 rounds you
> > can't use it.  Otherwise simply keeping 1 round in the weapon lets you deal
> > devastating damage with little penalty.
> 
> Perhaps we can suggest some alternatives:
> 
> 1) The Machine Pistol is unusable with fewer than 6 rounds.
> 
> 2) The Machine Pistol can be treated as a Pistol by selecting the rate
> of fire (especially when there are fewer than 6 rounds).
> 
> 3) The Machine Pistol can be used with less than 6 rounds, but it
> exhausts the supply of 9mm ammunition.
> 
> 4) Similar to 3) but the Machine Pistol can only be used with 3 rounds or 
> more.
> 
> --
> Jon
> 
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> 


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