Hey Kent, this is fixed, the problem is just the "black squares" now, which are just the shadows from the tiles. I think if you just set Model_SetShadowing on those trap tiles to 0 it should be ok On Tue, Jul 21, 2009 at 8:20 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Could be my fault. I'll dig through the scripts > > > On Mon, Jul 20, 2009 at 7:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> scale at 0, position is fine at 0, no problems there >> >> >> On Mon, Jul 20, 2009 at 7:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> Scale or position of 0? >>> >>> >>> >>> On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> oh and hey im gonna change it so if something gets it's scale set to 0, >>>> it'll just set it to 0.001 or something instead and it'll spit out an error >>>> >>>> >>>> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> it's sayin that >>>>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a >>>>> scale of (1,0,1) >>>>> >>>>> havin a scale of 0 on any axis is bad news. >>>>> >>>>> kent is that from a trap? I bet if that gets fixed it'll fix the jump >>>>> thing >>>>> >>>>> >>>>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>> >>>>>> Infinite height/jump bug. >>>>>> >>>>>> >>>>>> 1. Walk to the temple, fall down into the basement from stepping >>>>>> on a tile trap. >>>>>> 2. Open console and load first floor manually >>>>>> 3. Load maps/thevoid/firsttemple/firstfloor.lua >>>>>> 4. Move while jumping. >>>>>> >>>>>> >>>>>> >>>>>> >>>>>> >>>>> >>>> >>> >> >