[project1dev] Re: Temple Bug

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 08:40:15 -0700

Hey Kent,

this is fixed, the problem is just the "black squares" now, which are just
the shadows from the tiles.  I think if you just set Model_SetShadowing on
those trap tiles to 0 it should be ok

On Tue, Jul 21, 2009 at 8:20 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Could be my fault. I'll dig through the scripts
>
>
> On Mon, Jul 20, 2009 at 7:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> scale at 0, position is fine at 0, no problems there
>>
>>
>> On Mon, Jul 20, 2009 at 7:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> Scale or position of 0?
>>>
>>>
>>>
>>> On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> oh and hey im gonna change it so if something gets it's scale set to 0,
>>>> it'll just set it to 0.001 or something instead and it'll spit out an error
>>>>
>>>>
>>>> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> it's sayin that
>>>>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a
>>>>> scale of (1,0,1)
>>>>>
>>>>> havin a scale of 0 on any axis is bad news.
>>>>>
>>>>> kent is that from a trap?  I bet if that gets fixed it'll fix the jump
>>>>> thing
>>>>>
>>>>>
>>>>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>
>>>>>> Infinite height/jump bug.
>>>>>>
>>>>>>
>>>>>>    1. Walk to the temple, fall down into the basement from stepping
>>>>>>    on a tile trap.
>>>>>>    2. Open console and load first floor manually
>>>>>>    3. Load maps/thevoid/firsttemple/firstfloor.lua
>>>>>>    4. Move while jumping.
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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