[project1dev] Re: Temple Bug

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Jul 2009 19:27:27 -0700

oh and hey im gonna change it so if something gets it's scale set to 0,
it'll just set it to 0.001 or something instead and it'll spit out an error

On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> it's sayin that
> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a
> scale of (1,0,1)
>
> havin a scale of 0 on any axis is bad news.
>
> kent is that from a trap?  I bet if that gets fixed it'll fix the jump
> thing
>
>
> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Infinite height/jump bug.
>>
>>
>>    1. Walk to the temple, fall down into the basement from stepping on a
>>    tile trap.
>>    2. Open console and load first floor manually
>>    3. Load maps/thevoid/firsttemple/firstfloor.lua
>>    4. Move while jumping.
>>
>>
>>
>>
>>
>

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