Scale or position of 0? On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > oh and hey im gonna change it so if something gets it's scale set to 0, > it'll just set it to 0.001 or something instead and it'll spit out an error > > > On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> it's sayin that >> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a >> scale of (1,0,1) >> >> havin a scale of 0 on any axis is bad news. >> >> kent is that from a trap? I bet if that gets fixed it'll fix the jump >> thing >> >> >> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >> >>> Infinite height/jump bug. >>> >>> >>> 1. Walk to the temple, fall down into the basement from stepping on a >>> tile trap. >>> 2. Open console and load first floor manually >>> 3. Load maps/thevoid/firsttemple/firstfloor.lua >>> 4. Move while jumping. >>> >>> >>> >>> >>> >> >