[project1dev] Re: Temple Bug

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 20 Jul 2009 21:29:33 -0500

Scale or position of 0?


On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> oh and hey im gonna change it so if something gets it's scale set to 0,
> it'll just set it to 0.001 or something instead and it'll spit out an error
>
>
> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> it's sayin that
>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a
>> scale of (1,0,1)
>>
>> havin a scale of 0 on any axis is bad news.
>>
>> kent is that from a trap?  I bet if that gets fixed it'll fix the jump
>> thing
>>
>>
>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>
>>> Infinite height/jump bug.
>>>
>>>
>>>    1. Walk to the temple, fall down into the basement from stepping on a
>>>    tile trap.
>>>    2. Open console and load first floor manually
>>>    3. Load maps/thevoid/firsttemple/firstfloor.lua
>>>    4. Move while jumping.
>>>
>>>
>>>
>>>
>>>
>>
>

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