[project1dev] Re: Temple Bug

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 09:58:07 -0700

no you dont have to do the set on ground thing, that just places an object
on the ground (finds the Z for the given X,Y that would make the origin be
on the ground).

not even sure if that function still works right now

On Tue, Jul 21, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> Ok, cool. I'll try that out. Also, all the tile traps should have set on
> ground applied as well right?
>
>
> On Tue, Jul 21, 2009 at 8:40 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>
>> Hey Kent,
>>
>> this is fixed, the problem is just the "black squares" now, which are just
>> the shadows from the tiles.  I think if you just set Model_SetShadowing on
>> those trap tiles to 0 it should be ok
>>
>>
>> On Tue, Jul 21, 2009 at 8:20 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>>
>>> Could be my fault. I'll dig through the scripts
>>>
>>>
>>> On Mon, Jul 20, 2009 at 7:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> scale at 0, position is fine at 0, no problems there
>>>>
>>>>
>>>> On Mon, Jul 20, 2009 at 7:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> Scale or position of 0?
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> oh and hey im gonna change it so if something gets it's scale set to
>>>>>> 0, it'll just set it to 0.001 or something instead and it'll spit out an
>>>>>> error
>>>>>>
>>>>>>
>>>>>> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> it's sayin that
>>>>>>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a
>>>>>>> scale of (1,0,1)
>>>>>>>
>>>>>>> havin a scale of 0 on any axis is bad news.
>>>>>>>
>>>>>>> kent is that from a trap?  I bet if that gets fixed it'll fix the
>>>>>>> jump thing
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz 
>>>>>>> <roracsenshi@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> Infinite height/jump bug.
>>>>>>>>
>>>>>>>>
>>>>>>>>    1. Walk to the temple, fall down into the basement from stepping
>>>>>>>>    on a tile trap.
>>>>>>>>    2. Open console and load first floor manually
>>>>>>>>    3. Load maps/thevoid/firsttemple/firstfloor.lua
>>>>>>>>    4. Move while jumping.
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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