no you dont have to do the set on ground thing, that just places an object on the ground (finds the Z for the given X,Y that would make the origin be on the ground). not even sure if that function still works right now On Tue, Jul 21, 2009 at 9:52 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > Ok, cool. I'll try that out. Also, all the tile traps should have set on > ground applied as well right? > > > On Tue, Jul 21, 2009 at 8:40 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > >> Hey Kent, >> >> this is fixed, the problem is just the "black squares" now, which are just >> the shadows from the tiles. I think if you just set Model_SetShadowing on >> those trap tiles to 0 it should be ok >> >> >> On Tue, Jul 21, 2009 at 8:20 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> Could be my fault. I'll dig through the scripts >>> >>> >>> On Mon, Jul 20, 2009 at 7:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> scale at 0, position is fine at 0, no problems there >>>> >>>> >>>> On Mon, Jul 20, 2009 at 7:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> Scale or position of 0? >>>>> >>>>> >>>>> >>>>> On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> oh and hey im gonna change it so if something gets it's scale set to >>>>>> 0, it'll just set it to 0.001 or something instead and it'll spit out an >>>>>> error >>>>>> >>>>>> >>>>>> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>>> >>>>>>> it's sayin that >>>>>>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a >>>>>>> scale of (1,0,1) >>>>>>> >>>>>>> havin a scale of 0 on any axis is bad news. >>>>>>> >>>>>>> kent is that from a trap? I bet if that gets fixed it'll fix the >>>>>>> jump thing >>>>>>> >>>>>>> >>>>>>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz >>>>>>> <roracsenshi@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> Infinite height/jump bug. >>>>>>>> >>>>>>>> >>>>>>>> 1. Walk to the temple, fall down into the basement from stepping >>>>>>>> on a tile trap. >>>>>>>> 2. Open console and load first floor manually >>>>>>>> 3. Load maps/thevoid/firsttemple/firstfloor.lua >>>>>>>> 4. Move while jumping. >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >