Ok, cool. I'll try that out. Also, all the tile traps should have set on ground applied as well right? On Tue, Jul 21, 2009 at 8:40 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > Hey Kent, > > this is fixed, the problem is just the "black squares" now, which are just > the shadows from the tiles. I think if you just set Model_SetShadowing on > those trap tiles to 0 it should be ok > > > On Tue, Jul 21, 2009 at 8:20 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> Could be my fault. I'll dig through the scripts >> >> >> On Mon, Jul 20, 2009 at 7:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> scale at 0, position is fine at 0, no problems there >>> >>> >>> On Mon, Jul 20, 2009 at 7:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> Scale or position of 0? >>>> >>>> >>>> >>>> On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> oh and hey im gonna change it so if something gets it's scale set to 0, >>>>> it'll just set it to 0.001 or something instead and it'll spit out an >>>>> error >>>>> >>>>> >>>>> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> it's sayin that >>>>>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a >>>>>> scale of (1,0,1) >>>>>> >>>>>> havin a scale of 0 on any axis is bad news. >>>>>> >>>>>> kent is that from a trap? I bet if that gets fixed it'll fix the jump >>>>>> thing >>>>>> >>>>>> >>>>>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>>>> >>>>>>> Infinite height/jump bug. >>>>>>> >>>>>>> >>>>>>> 1. Walk to the temple, fall down into the basement from stepping >>>>>>> on a tile trap. >>>>>>> 2. Open console and load first floor manually >>>>>>> 3. Load maps/thevoid/firsttemple/firstfloor.lua >>>>>>> 4. Move while jumping. >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >