[project1dev] Re: Temple Bug

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 09:52:54 -0700

Ok, cool. I'll try that out. Also, all the tile traps should have set on
ground applied as well right?

On Tue, Jul 21, 2009 at 8:40 AM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Hey Kent,
>
> this is fixed, the problem is just the "black squares" now, which are just
> the shadows from the tiles.  I think if you just set Model_SetShadowing on
> those trap tiles to 0 it should be ok
>
>
> On Tue, Jul 21, 2009 at 8:20 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Could be my fault. I'll dig through the scripts
>>
>>
>> On Mon, Jul 20, 2009 at 7:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> scale at 0, position is fine at 0, no problems there
>>>
>>>
>>> On Mon, Jul 20, 2009 at 7:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>
>>>> Scale or position of 0?
>>>>
>>>>
>>>>
>>>> On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> oh and hey im gonna change it so if something gets it's scale set to 0,
>>>>> it'll just set it to 0.001 or something instead and it'll spit out an 
>>>>> error
>>>>>
>>>>>
>>>>> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>
>>>>>> it's sayin that
>>>>>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a
>>>>>> scale of (1,0,1)
>>>>>>
>>>>>> havin a scale of 0 on any axis is bad news.
>>>>>>
>>>>>> kent is that from a trap?  I bet if that gets fixed it'll fix the jump
>>>>>> thing
>>>>>>
>>>>>>
>>>>>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Infinite height/jump bug.
>>>>>>>
>>>>>>>
>>>>>>>    1. Walk to the temple, fall down into the basement from stepping
>>>>>>>    on a tile trap.
>>>>>>>    2. Open console and load first floor manually
>>>>>>>    3. Load maps/thevoid/firsttemple/firstfloor.lua
>>>>>>>    4. Move while jumping.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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