Could be my fault. I'll dig through the scripts On Mon, Jul 20, 2009 at 7:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > scale at 0, position is fine at 0, no problems there > > > On Mon, Jul 20, 2009 at 7:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> Scale or position of 0? >> >> >> >> On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> oh and hey im gonna change it so if something gets it's scale set to 0, >>> it'll just set it to 0.001 or something instead and it'll spit out an error >>> >>> >>> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>> >>>> it's sayin that >>>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a >>>> scale of (1,0,1) >>>> >>>> havin a scale of 0 on any axis is bad news. >>>> >>>> kent is that from a trap? I bet if that gets fixed it'll fix the jump >>>> thing >>>> >>>> >>>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>>> >>>>> Infinite height/jump bug. >>>>> >>>>> >>>>> 1. Walk to the temple, fall down into the basement from stepping on >>>>> a tile trap. >>>>> 2. Open console and load first floor manually >>>>> 3. Load maps/thevoid/firsttemple/firstfloor.lua >>>>> 4. Move while jumping. >>>>> >>>>> >>>>> >>>>> >>>>> >>>> >>> >> >