[project1dev] Re: Temple Bug

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 08:20:03 -0700

Could be my fault. I'll dig through the scripts

On Mon, Jul 20, 2009 at 7:32 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> scale at 0, position is fine at 0, no problems there
>
>
> On Mon, Jul 20, 2009 at 7:29 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:
>
>> Scale or position of 0?
>>
>>
>>
>> On Mon, Jul 20, 2009 at 9:27 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>>
>>> oh and hey im gonna change it so if something gets it's scale set to 0,
>>> it'll just set it to 0.001 or something instead and it'll spit out an error
>>>
>>>
>>> On Mon, Jul 20, 2009 at 7:22 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>
>>>> it's sayin that
>>>> "./Art/Models/Maps/TheVoid/FirstTemple/tile_diamond_15x15x1.ms3d" has a
>>>> scale of (1,0,1)
>>>>
>>>> havin a scale of 0 on any axis is bad news.
>>>>
>>>> kent is that from a trap?  I bet if that gets fixed it'll fix the jump
>>>> thing
>>>>
>>>>
>>>> On Mon, Jul 20, 2009 at 6:41 PM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote:
>>>>
>>>>> Infinite height/jump bug.
>>>>>
>>>>>
>>>>>    1. Walk to the temple, fall down into the basement from stepping on
>>>>>    a tile trap.
>>>>>    2. Open console and load first floor manually
>>>>>    3. Load maps/thevoid/firsttemple/firstfloor.lua
>>>>>    4. Move while jumping.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: