[project1dev] Re: Kent, bug! Go squish

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Tue, 21 Jul 2009 08:42:20 -0700

well, transparent objects don't cast shadows in the game so the "issue" is
just that the tiles are casting shadows but the ground around them isnt.

so, you can turn off shadows for them or wait til we have real ground that
isn't transparent and will cast a shadow and it wont look out of place but
it's weird it's casting a shadow onto open space hehe...

for the teleport to the basement do you have an invisible plane with a touch
event or how did you do that?

On Tue, Jul 21, 2009 at 8:23 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> BLACK SQUARE SQUISH!!
>
> If they are shadows does that make them Alan's problem?
>
>
> On Tue, Jul 21, 2009 at 3:42 AM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> When there's trouble, you call DW... darkwing duck!
>>
>> On Mon, Jul 20, 2009 at 8:00 PM, Nick Klotz<roracsenshi@xxxxxxxxx> wrote:
>> > I like shadows...
>> >
>> > Makes things mysterious.
>> >
>> > On Mon, Jul 20, 2009 at 9:59 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >>
>> >> oh wait i just fired it up and looked at it.
>> >>
>> >> those are shadows! eesh
>> >>
>> >> if you turn off shadows for those guys those black squares will
>> disapear
>> >>
>> >> On Mon, Jul 20, 2009 at 7:54 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>> wrote:
>> >>>
>> >>> In the temple there are dark squares under the map that are
>> visible--they
>> >>> shouldn't be! Go get'em guru!
>> >>
>> >
>> >
>>
>>
>

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