[project1dev] Re: Chris' boss head

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Thu, 21 May 2009 23:25:37 -0700

Yeah we will have a great idea when we get there.

On Thu, May 21, 2009 at 10:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> yeah i dunno, i cant think of how to do it, maybe it's ok for now...
>
> maybe when we have a world to place this cave into, we'll have scriptable
> camera controls so we can do the boss fight where the boss is visible, then
> after the fight we pan the camera to the bridge collapsing, then to the
> rubble caving in and then back to the player or somethin.
>
> (ps i updated the website with some more screenshots)
>
> ok night for reals, sleep well kent!
>
>
> On Thu, May 21, 2009 at 10:45 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> I originally had him much bigger but he clipped through the bridge. For
>> the sake of avoiding that I scaled him down. I guess if you don't care about
>> that he looks more awesomer when he's bigger
>>
>>
>> On Thu, May 21, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> wow that does look nice!
>>>
>>> It would be neat if you could see the boss better before you fight but i
>>> cant think of any way can you?
>>>
>>> screen shot of new boss fight attached cause it is soooo freakin sweet
>>>
>>> Great model Chris!! (:
>>>
>>>
>>> On Thu, May 21, 2009 at 10:20 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> night man. Pretty bad ass. I just added the boss in to the map right
>>>> when you updated the art. Looks great
>>>>
>>>>
>>>> On Thu, May 21, 2009 at 10:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> It looks pretty awesome, here's a screenshot of it in game
>>>>>
>>>>> Night all!
>>>>>
>>>>
>>>>
>>>
>>
>

Other related posts: