Yeah we will have a great idea when we get there. On Thu, May 21, 2009 at 10:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > yeah i dunno, i cant think of how to do it, maybe it's ok for now... > > maybe when we have a world to place this cave into, we'll have scriptable > camera controls so we can do the boss fight where the boss is visible, then > after the fight we pan the camera to the bridge collapsing, then to the > rubble caving in and then back to the player or somethin. > > (ps i updated the website with some more screenshots) > > ok night for reals, sleep well kent! > > > On Thu, May 21, 2009 at 10:45 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: > >> I originally had him much bigger but he clipped through the bridge. For >> the sake of avoiding that I scaled him down. I guess if you don't care about >> that he looks more awesomer when he's bigger >> >> >> On Thu, May 21, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >> >>> wow that does look nice! >>> >>> It would be neat if you could see the boss better before you fight but i >>> cant think of any way can you? >>> >>> screen shot of new boss fight attached cause it is soooo freakin sweet >>> >>> Great model Chris!! (: >>> >>> >>> On Thu, May 21, 2009 at 10:20 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>> >>>> night man. Pretty bad ass. I just added the boss in to the map right >>>> when you updated the art. Looks great >>>> >>>> >>>> On Thu, May 21, 2009 at 10:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>> >>>>> It looks pretty awesome, here's a screenshot of it in game >>>>> >>>>> Night all! >>>>> >>>> >>>> >>> >> >