[project1dev] Re: Chris' boss head

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 13:33:00 -0700

That is a pretty awesome idea.

I was also thinking we could do something kinda like tremors and have it pop
out of the ground

On Fri, May 22, 2009 at 1:30 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> We could always rescript the boss to crash through one of the bridge pieces
> when he chases you down instead of them crashing down afterwards.
>
>
> On Thu, May 21, 2009 at 11:25 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> Yeah we will have a great idea when we get there.
>>
>>
>> On Thu, May 21, 2009 at 10:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>
>>> yeah i dunno, i cant think of how to do it, maybe it's ok for now...
>>>
>>> maybe when we have a world to place this cave into, we'll have scriptable
>>> camera controls so we can do the boss fight where the boss is visible, then
>>> after the fight we pan the camera to the bridge collapsing, then to the
>>> rubble caving in and then back to the player or somethin.
>>>
>>> (ps i updated the website with some more screenshots)
>>>
>>> ok night for reals, sleep well kent!
>>>
>>>
>>> On Thu, May 21, 2009 at 10:45 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> I originally had him much bigger but he clipped through the bridge. For
>>>> the sake of avoiding that I scaled him down. I guess if you don't care 
>>>> about
>>>> that he looks more awesomer when he's bigger
>>>>
>>>>
>>>> On Thu, May 21, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> wow that does look nice!
>>>>>
>>>>> It would be neat if you could see the boss better before you fight but
>>>>> i cant think of any way can you?
>>>>>
>>>>> screen shot of new boss fight attached cause it is soooo freakin sweet
>>>>>
>>>>> Great model Chris!! (:
>>>>>
>>>>>
>>>>> On Thu, May 21, 2009 at 10:20 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> night man. Pretty bad ass. I just added the boss in to the map right
>>>>>> when you updated the art. Looks great
>>>>>>
>>>>>>
>>>>>> On Thu, May 21, 2009 at 10:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> It looks pretty awesome, here's a screenshot of it in game
>>>>>>>
>>>>>>> Night all!
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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