Nah, it's okay. 'cause I busted through YOUR mom last night. On Fri, May 22, 2009 at 2:32 PM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote: > No, that'd be hot. Wurmz mom busting through anything works for me lol > > I'm gonna get heat for this... > > Sent from my BlackBerry > > ------------------------------ > *From*: Alan Wolfe > *Date*: Fri, 22 May 2009 13:35:43 -0700 > *To*: <project1dev@xxxxxxxxxxxxx> > *Subject*: [project1dev] Re: Chris' boss head > that'd be funny :P > > On Fri, May 22, 2009 at 1:35 PM, Matthew Freeland > <mattthefiend@xxxxxxxxx>wrote: > >> Merge both ideas, have it make a big earthquake and pop out of the ground >> all cinematic like and whack its head on one of the catwalk pieces! >> >> >> On Fri, May 22, 2009 at 1:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote: >> >>> That is a pretty awesome idea. >>> >>> I was also thinking we could do something kinda like tremors and have it >>> pop out of the ground >>> >>> >>> On Fri, May 22, 2009 at 1:30 PM, Matthew Freeland < >>> mattthefiend@xxxxxxxxx> wrote: >>> >>>> We could always rescript the boss to crash through one of the bridge >>>> pieces when he chases you down instead of them crashing down afterwards. >>>> >>>> >>>> On Thu, May 21, 2009 at 11:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> Yeah we will have a great idea when we get there. >>>>> >>>>> >>>>> On Thu, May 21, 2009 at 10:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote: >>>>> >>>>>> yeah i dunno, i cant think of how to do it, maybe it's ok for now... >>>>>> >>>>>> maybe when we have a world to place this cave into, we'll have >>>>>> scriptable camera controls so we can do the boss fight where the boss is >>>>>> visible, then after the fight we pan the camera to the bridge collapsing, >>>>>> then to the rubble caving in and then back to the player or somethin. >>>>>> >>>>>> (ps i updated the website with some more screenshots) >>>>>> >>>>>> ok night for reals, sleep well kent! >>>>>> >>>>>> >>>>>> On Thu, May 21, 2009 at 10:45 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>>>> >>>>>>> I originally had him much bigger but he clipped through the bridge. >>>>>>> For the sake of avoiding that I scaled him down. I guess if you don't >>>>>>> care >>>>>>> about that he looks more awesomer when he's bigger >>>>>>> >>>>>>> >>>>>>> On Thu, May 21, 2009 at 10:31 PM, Alan Wolfe >>>>>>> <alan.wolfe@xxxxxxxxx>wrote: >>>>>>> >>>>>>>> wow that does look nice! >>>>>>>> >>>>>>>> It would be neat if you could see the boss better before you fight >>>>>>>> but i cant think of any way can you? >>>>>>>> >>>>>>>> screen shot of new boss fight attached cause it is soooo freakin >>>>>>>> sweet >>>>>>>> >>>>>>>> Great model Chris!! (: >>>>>>>> >>>>>>>> >>>>>>>> On Thu, May 21, 2009 at 10:20 PM, Kent Petersen >>>>>>>> <kentkmp@xxxxxxxxx>wrote: >>>>>>>> >>>>>>>>> night man. Pretty bad ass. I just added the boss in to the map >>>>>>>>> right when you updated the art. Looks great >>>>>>>>> >>>>>>>>> >>>>>>>>> On Thu, May 21, 2009 at 10:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx >>>>>>>>> > wrote: >>>>>>>>> >>>>>>>>>> It looks pretty awesome, here's a screenshot of it in game >>>>>>>>>> >>>>>>>>>> Night all! >>>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >